Hi!
I've designed a game. One more. But something weird is going on with this one.
I've made 5 prototypes for my playtesters and the game has been an instant hit. Even my wife is asking me to play all the time (this is rare, because she hates board games and she doesn't want to play any of my games).
I've sent the rulebook to a large (very) german publisher and they immediately asked for a prototype. They've received it a few days ago. They are 'very' interested.
Everythig great by now, but...
I've started receiving 'orders' from friends and relatives of my playtesters!
The game is a deck of cards plus a few tokens kept into a plastic zip bag. It costs me around 15€ ($18.00) to make one, plus the time spent on making the tokens and rounding the cards' corners (around half an hour). So if I sell it for 20€ I'm not making any money, and I don't have the time to do so.
And now what should I do? Should I make a few prototypes and sell them? Should I try a small print run (very expensive)? Should I tell the publisher about this? Should I keep the game secret until I get a response from the publisher?
Thank you.
I've just done it. I'll get a response later this week.
I've declined making the prototypes by now and explained my situation to my 'costumers' (no time, publisher testing). But the main reason I've decided not to make them is that it is not a creative activity. As designers we want to create, not to manufacture. Right?
Anyway, wish me luck. I hope I'm not creating too much expectations for nothing ;-)
Please, please, please, please, please, please, please, please...