We have a ... tie!
The distribution of votes this time worked out into a three-way tie! This was unquestionably a difficult challenge, and big kudos to all designers who participated! Let's get ready to go big next month!
Entries are posted!
This was a tough challenge this month, and only three entries made it in to the June GDS. Flex those critiquing muscles and have at it! As usual, you have one week to read the entries and send in your votes. Votes are being tallied by Mindspike, so PM him with your votes by the end of Monday, June 16th.
Also, for a change this month, The Critiques thread will remain open during the duration of the vote to encourage discussion!
Remember the voting format!
- Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
- Entrants may not assign any Medals to their own entry!
- Entrants must assign all 3 Medals.
- An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.
June 2013 Game Design Showdown - "Everyone's a Villain to Someone"
Please Read: Details on entering the Game Design Showdown.
A lot of stories involve a hero saving the world. Sometimes a villain or catastrophe is going to happen and the hero must preserve the status quo, and others the catastrophe has already happened and the hero must fight to return the world to a pre-catastrophe, idyllic status. But what about heroes that are actively trying to improve the world, but they just differ in what they think an "improvement" is. Aren't they each playing hero to the other players' villains?
For June's GDS, you must design a game where players are strongly encouraged if not required to have completely different goals - and pursuing them must interact with the goals of the other players.
There is only one other mechanical restriction: Your game must be comfortably playable by a large number range of players, like a small group up to EIGHT. That's a lot.
What does comfortably mean in this context?
It means you shouldn't take more than a few minutes between actions by any single player, the whole game should take less than 90 minutes, and the (imagined) physical setup of the game allows up to 8 people to sit, stand, or otherwise be able to interact easily with the other players and the game pieces.
Mechanical Restriction: Players' can win by very different methods that interact with each other, and the game can have a large number of players.
Component Restriction: None. Go nuts.
Theme Restriction: None. The description may have implied a "hero" theme, but that was just for convenience. Please don't feel constrained by that! Could just as well be a game about neighborhood kids.
This is another tough one, I hope! Good luck!
Word Limit: 500 words, tops.
Voting: Award a Gold, Silver, and Bronze (worth 3,2, and 1 points respectively) Medals to your three favorite entries. Any entrant that does not award all three Medals will receive a Pyrite Meal (that's "Fool's Gold") worth -3 votes!
When submitting your entry: Please PM submissions to richdurham with the following subject line. PLEASE use the correct subject!
GDS - JUNE - [your username]
Submissions: Sunday the 2nd through Sunday the 9th.
Voting: Through to the the 16th. PM your votes to MindSpike.
- Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
- Entrants may not assign any Medals to their own entry!
- Entrants must assign all 3 Medals.
- An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.
Comments or Questions: Comments and questions about this Challenge were handled on the Comments Thread.
CRITIQUES: After voting has closed the entries will be posted for comments and critiques. Post constructive critiques and commentary about the entries to this Challenge in the Critiques Thread.
GDS Details: For more details on how these Game Design Showdown Challenges work, especially the details around the word count and graphics limits, visit the GDS Wiki Page.
Enjoy! - Rich and MindSpike
Nine characters, Nine areas, arranged in a 3X3 Grid
Play proceeds in player order 1-9. When fewer than 9 players are playing some roles can be automated (like the Cleric who is replaced by the Sancturary healing everyone automatically) and some can be eliminated (like the Druid)
Each player has 9 actions per turn: 3 Right hand, 3 Left hand, and 3 Feet. Hands can be used to search for items in an area, or to use those items (such as swinging a sword) feet can be used to move to an adjacent area, or dodge.
Actions are represented by cards and refreshed at a rate of one per turn. (Anyone’s turn, not only your own turn)
Each area has a stack of cards representing items that can be found by searching players. Items, (such as boots) can be set to body parts, modifying actions for that part. Items also have a cash value.
Battles happen beyond turns, engaging another player in the same area in a battle by playing a card on them invites response or retaliation in the form of a card. Damage is measured in items, such as armor which can absorb blows, when no items remain, you have been killed
EXAMPLE:
The Paladin has walked to the Mountains, he has a sword in his Right hand and a shield in his Left, to the south is the Palace, where the King lives with the princess (who is not playable), The king carries a Magic Staff-Left, and nothing-Right
The Paladin plays 2 foot cards to leave the Mountains and enter the Tower area, he then plays his Right hand on the King.
The King may now respond, and plays 1 Foot to dodge the sword.
Paladin is in trouble (he has only 2 Right actions left) and chooses to kick with 1 Foot.
King Takes the hit (losing his crown) and plays 1 Left, to attack with his Staff
Paladin blocks with his shield
… And so on, until combat is resolved.