Hi all,
I was wondering if designers have seen or heard of a game where the setting is a Dragon Roost. Basically the keepers are experimenting with the dragon eggs to produce different species of Dragons - obviously each one with its different ability.
Not sure how the game would play out - perhaps after the keepers experiment, the dragon egg hatches and the each of the Player's Dragons battle it out... (Not sure about this: I was more interested in the first part)
Anybody have any ideas/comments they would like to add? Do you like this idea? Have you seen games with a similar concept?
I'm pretty sure I have not seen other games about *manipulating* (perhaps by melding) dragon eggs... Why Dragons? Cause they're BIG and BADASS! :P
If the game was about different kinds of monsters, I think it would be hard to get the melding part right...
Each *Keeper* would have HIS OWN secret formulas such that it could take different components to properly "hatch" a dragon. Sort a Civilization research tech-tree with varying options instead of being mostly linear.
Again, just another idea in relation to the *Dragon Roost* idea.