Please Read: Details on entering the Game Design Showdown.
We have a winner!
Idol Flattery!
Congratulations to new participant, Koen Hendrix, for the winning entry.
It was extremely close - in fact the votes for first were tied, and had to go to the tie-breaker, the entry with the most Gold medals.
The top three entries are:
- Idol Flattery by Koen Hendrix
- Countdown D.C. by nazcagames
- Yes, Peas! by Artichoke
See the critiques thread for a complete breakdown and the review schedule/process.
With 18 total entries this month, spread out your time reading them. That way you won't get tired of the puns in the titles, either.
Once you're ready to cast your votes, you can do so using the following link:
Remember that anyone can vote, not just the entrants. Votes are due by the end of Tuesday, April 15th.
Okay, no practical jokes. But lies? Oh yes, plenty of those.
Bluffing games come in a few flavors, from suspicion games like Werewolf, traitor games like Battlestar Galactica, and a good case can be made for some deduction games like White Chapel and Fury of Dracula.
But it's harder to come across bluffing games for only two players - at least, ones that don't look a lot like the Prisoner's Dilemma problem. For examples some that can be played with two, look at Raj, Hoity Toity, and Top Secret Spies. Note these examples are only for inspiration, not exact models of what you should design.
So here's your April Fool's day task, game designers:
Design a game for only two players that uses bluffing and mis-direction as a primary mechanic.
There are a couple changes to the competition this month:
First of all, submitting your entry and votes will now done with through a submission form. This is self-serving, since it greatly eases the processing time and vote calculations.
Submit your entries using this form
Secondly, starting this month the winner of the competition will have their entry immortalized in a special locked thread of "GDS Honors." Winners will have a week to clean up and lengthen their entry, make pictures, and generally make it presentable. THEN, a special guest reviewer will comment on the entry as listed in the GDS Honors thread.
For this first month, the special guest reviewer is Seth Jaffee, lead designer with Tasty Minstrel Games, designer of Eminent Domain, and BGDF'er.
Good luck, designers!
Now the details:
Word Limit: Standard 500 word
Voting: Award a Gold, Silver, and Bronze (worth 3,2, and 1 points respectively) Medals to your three favorite entries. Any entrant that does not award all three Medals will receive a Pyrite Medal (that's "Fool's Gold") worth -3 votes!
When submitting your entry: PLEASE USE THE FORM LINKED HERE.
Submissions: Tuesday the 1st through to Tuesday the 8th.
Voting: Through the 15th. Votes will be through a form (link posted after submission period is ended).
Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
Entrants may not assign any Medals to their own entry!
Entrants must assign all 3 Medals.
An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.
Comments or Questions: Comments and questions about this Challenge are handled on the Comments Thread.
CRITIQUES: After voting has closed the entries will be posted for comments and critiques. Post constructive critiques and commentary about the entries to this Challenge in the [Critiques Thread].
GDS Details: For more details on how these Game Design Showdown Challenges work, visit the GDS Wiki Page.
Enjoy, and good luck!
-Rich and Mindspike
Contents
1 gatherer card
8 command cards
6 number cards
24 village cards
32 resource tokens – Ore, Wood, Herbs, Food
Overview
In Go Go Gatherer, both players are trying to direct the same gatherer to retrieve their village’s desired resources. The first player to gather all of their village’s desired resources or the player to gather the most of their village’s desired resources when a resource is depleted, wins!
Game Setup
Game Play
Every turn, players will secretly place one of their command cards face down onto the gaming area. Then, they simultaneously reveal that command.
Commands are resolved in a particular order:
After the commands are resolved, pick up your command card and put it back in your hand.
An arrow is displayed at the bottom of the gatherer card. Whichever resource pile the arrow is pointing to is the only available resource for that turn.
Players choose whether or not to take a resource token and place it an area directly in front of them called their resource row. When placing the tokens, the row should expand from left to right. If only one resource token remains, the player with the least resources in their row has priority. If both players have the same number of resources then neither player can take the last resource token that turn.
Game End
The game end’s when your village’s desired resources are gathered or any resource pile is depleted.
Example: Your village desires Ore, Wood, Wood, Herbs. Your current resource row is [Wood], [Ore], [Herbs], & [Wood]. Your row’s first [Wood] token is ignored because Ore is your village’s first desired resource. But, your row’s [Ore] token and second [Wood] token fulfills your village’s first and second desired resources. Your row still needs another Wood and Herb token in that order to win.