July 2014 "This Game is Stacked"
We have a winner!
Stack Skirmish by JewellGames!
Also congratulations to the 2nd and 3rd place entries:
- 1st - Stack Skirmish by JewellGames
- 2nd - Workload by kevinburg
- 3rd - High-rise by nazcagames
Now get on over to the critiques thread and leave your feedback
Back up to speed with 17 entries this month, with a breadth of themes and uses of stacking. Take your time with reading through the entries. VOTING ENTRY FORM
You have from today, 9 July through the end of 15 July to submit your votes.
When reading entries, select your top three entries (you may not select your own)
- Gold (3 points)
- Silver (2 points)
- Bronze (1 point)
Please Read: Details on entering the Game Design Showdown.
Board and card games are inherently two-dimensional. They're played on flat boards with flat cards, with depth often being an artistic choice.
Games that play vertically are few. And those that exist are often dexterity based "stack the pieces until they fall" games. An exception are the icehouse-family of games, and some bigger-games like Rampage that have a stacked element to them.
What doors does a third dimension add to your design? What choices can you give players to make in that dimension? Can you treat it as something other than a novelty?
YOUR CHALLENGE
- Design a game that uses stacking as a primary element. Whether it's a mechanic or pre-set components, make sure that stacking is involved
- You may use whatever theme you like, and whatever scope you like. The game can be a casual 20 minute affair, or an epic three hour game where stacking something is just a main concern of the palyer.
Now the details:
Word Limit: Standard 500 word
Voting: Award a Gold, Silver, and Bronze (worth 3,2, and 1 points respectively) Medals to your three favorite entries. Any entrant that does not award all three Medals will receive a Pyrite Medal (that's "Fool's Gold") worth -3 votes!
When submitting your entry: PLEASE USE THE FORM LINKED HERE.
Submissions: Tuesday the 1st through to Tuesday the 8th.
Voting: Through the 15th. Votes will be through a form (link posted after submission period is ended).
Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
Entrants may not assign any Medals to their own entry!
Entrants must assign all 3 Medals.
An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.
Comments or Questions: Comments and questions about this Challenge are handled on the Comments Thread
CRITIQUES: After voting has closed the entries will be posted for comments and critiques. Post constructive critiques and commentary about the entries to this Challenge in the Critiques Thread.
GDS Details: For more details on how these Game Design Showdown Challenges work, visit the GDS Wiki Page.
Enjoy, and good luck!
-Rich and Mindspike
Contents
Setup
Each player takes a set of hero chips as their reserve. Then, each player picks a color and flips all hero chips so their assigned color is face up. The monster chips are placed next to the board as a neutral reserve that both players can access. Randomly determine the starting player.
Taking Your Turn
On you turn, you can perform one of three actions:
When a chip is placed onto the board its displayed power is resolved immediately. A power cannot be ignored even if it is unfavorable to the player. However, it is possible for the power to have no eligible target, rendering it ineffective (i.e. a chip with a power that targets an adjacent stack is placed between two empty spaces). Generally, powers are one-time effects, but certain powers (marked by a special symbol) have an ongoing effect while the chip is in play.
If an action or chip’s power would create a stack size that exceeds four chips, even for a moment, it cannot be placed on/moved to that space. If an action or power involves moving chips or an entire stack onto another space this implies that the chips being moved will be stacked on top of any current stack at the destination.
End of Game
The game ends when a player has no heroes in their reserve at the **start** of their turn.
Final Scoring
You are awarded 1 point for each stack that has your hero on top. And, if that stack's size is four chips you receive an extra point! The player with the most accumulated points is the winner. If there is a tie, the player with more of their heroes in their claimed stacks is the winner. *All stacks with a monster on top are disregarded.*
Hero Powers
Monster Powers (Incomplete List)