Hi all,
Has anyone any ideas on how long it takes to playtest / improve a game before it is ready to "go". I thought that ten "no change" games would be enough but for some reason, on the fourteenth "no change game", we encounted the unexpected and I don't know how to fix it.
The play time of a "monoply clone" game I am working on jumped from a consistent 40 mins each time, to 105 mins last night. We have play tested the game regularly for the last three months and made no changes or adjustments during the last month.
the play testers tell me not to worry and that it doesn't need fixing but it irritates that it has happened and I want to figure out why.
I think we solved the problem of a long playing time by halving the tale deck and introducing a choice of using the card or paying a penalty. No changes since my original post. YEAH!