There are some really creative people on here so I'm hoping that you can help me out.
I have designed a family trivia game that allows children and adults to compete on a level playing field and ensures that everybody is in with a chance of winning right up to the end of the game.
The mechanics are 100% sorted - I have play-tested it thoroughly with different groups of people and have run simulations in Excel to optimise the variables. As far as I am aware the mechanics of the game are unique while importantly still being extremely simple to understand - all of which is GREAT NEWS!
My BIG PROBLEM is all the other bits - namely theme and components.
I plan to post in the "Prototyping" forum to focus specifically on my COMPONENTS - but here are two component aims for my game that may guide you in helping me with the THEME.
1) A player needs 8 points to win the game. I would like the scoring "track" to be 3D rather than a flat board. For example, a stair with 8 steps or a rope bridge with 8 planks. (I prototyped using Lego stairs and it played better than a flat score board).
2) When a player wins I would like the components to somehow "collapse" and "take out" the other players so that the game ends with a bit more satisfaction rather than just petering out.
-- MAIN QUESTION ABOUT THEME --
The mechanics of the game are as follows. Players answer trivia questions and earn the right to place one of their tokens in a bag. Tokens are then drawn out of the bag and a player wins a point if one of their tokens is drawn out.
Sounds like there should be an easy theme there right? Well, I have had some ideas but I am finding it difficult to explain the "disconnect" between earning the right to put tokens IN with scoring points when tokens come OUT. What does the bag represent? What do the tokens represent? Why do you need 8 points to win? What could be used to keep track of points (a separate token on a 3D board that moves for each point or placing the actual scoring tokens on a 3D board as they come out of the bag)?
I won't share my theme ideas yet because I don't want to influence you. I really hope you can spare the time to try and help me out - looking forward to seeing what you come up with. There are no silly suggestions (believe me!) - however feel free to PM me rather than replying to this topic if you prefer.
Yes, I guess the theme needs to be easily grasped (and enjoyed) by both kids and adults. The big USP for this trivia game is that it allows people from a wide range of ages and knowledge levels to compete without any asymmetric rules (e.g different questions). Everybody answers all the time, there is no waiting around. The skill to luck ratio is good and the game goes to the wire the majority of the time. It is light, fun and educational as you said.
To answer your "bag" questions, yes the bag starts with tokens, and a simple switch in the rules means that tokens could go back in the bag or stay out so there is some flexibility there.
Building something using the tokens is a nice idea but it isn't immediately obvious who is in the lead. Also it doesn't quite address my 2nd aim - although I suppose the winner could topple the other player's towers :-)