Really hoping for some help from this community.
I have designed a family trivia game that allows children and adults to compete on a level playing field and ensures that everybody is in with a chance of winning right up to the end of the game.
The mechanics are 100% sorted - I have play-tested it thoroughly with different groups of people and have run simulations in Excel to optimise the variables. As far as I am aware the mechanics of the game are unique while importantly still being extremely simple to understand - all of which is GREAT NEWS!
My BIG PROBLEM is all the other bits - namely theme and components.
I have already posted in the "Theme Design" forum to focus specifically on my THEME - but I have two specific aims for my game which are proving VERY difficult to fulfil.
1) A player needs 8 points to win the game. I would like the scoring "track" to be 3D rather than a flat board. For example, a stair with 8 steps or a rope bridge with 8 planks. (I prototyped using Lego stairs and it played better than a flat score board).
2) When a player wins I would like the components to somehow "collapse" and "take out" the other players so that the game ends with a bit more satisfaction rather than just petering out.
Maybe I haven't searched hard enough on the internet but a 3D board doesn't seem very common. For this reason I'd definitely like to have it in my game (novelty value) but on the flip-side perhaps it means that it is not something that is very easy (or economical) to do.
My ideal component would be a "rope bridge" slung between two platforms over a crocodile infested river (think Indiana Jones and the Temple of Doom). Players would need to move 8 steps across it before winning the game and being allowed to "unhook" the bridge to send their competitors to their doom below - CRASH!
The theme is strong and gives a really satisfying end to the game for the winner (kids and adults) - all of this is good for word-of-mouth. However I'm finding it really difficult to design something like this that is stable, economical and simple for people to put together.
My second choice would be a set of stairs. But again, it seems difficult to construct something that stands up well enough plus it is more difficult for me to fulfil aim (2) where the winner gets to "wipe out" the losers.
Would really appreciate some thoughts on this. There are no silly suggestions (believe me!) - however feel free to PM me rather than replying to this topic if you prefer.
Thanks for taking the time to comment.
The point of my post is that I don't want to give up those two aims for my game and am looking for ideas on how to achieve them in the cheapest way possible.
I'm aware of the importance of cost when it comes to making a board game and I suppose I would be ready to proceed immediately with my game using a flat scoring track (with 8 spaces) and with no final "event" for the winner. However play-testing has shown me that a flat board produces a much weaker player experience than a raised board and I have also noticed that, although most games are exciting right up to the end, the game ends abruptly once a player earns their 8th point.
I would really like to explore ideas where the winner gets some extra satisfaction. I know that the vast majority of games just end with one player becoming the winner but I want my game to be different. Actually, ignoring components for the moment, I would happily take examples of existing games where the winner gets some added satisfaction as it may give me a different angle to look at - perhaps something as simple as the winner being "crowned" by one of the losers?
I do know that the mechanics of my game are unique and work well but trying to make my game memorable by successfully implementing my 2 aims has got to be worthwhile. If something a bit different generates better word-of-mouth then perhaps it would be worth spending a bit of extra money on the manufacture.
Oh, and I don't quite understand what you mean by this - could you please elaborate: