We have a winner!
Loco Crazy by gilamonster
Some good discussion following the September challenge. Discussion is where it's at now. Our feedback is the only reward these designers get, so let's make it good.
Entries are in!
Take a look through the 4 entries below and then vote using the form here before the end of the 19th (since I posted them late).
Here are the voting rules:
Voting: Through the 16th. Votes will be through a form (link posted after submission period is ended).
Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
Entrants may not assign any Medals to their own entry!
Entrants must assign all 3 Medals.
An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.
Please Read: Details on entering the Game Design Showdown.
Sometimes it's very easy to see the inspiration some games take from the classics, like Diplomacy on Game of Thrones the Board Game. Of course, some of these old games could use a few...playability updates.
And thus, briefly, is your design challenge. You are to take one of the classic games from the list below and design a brand new game that carries a clear inspiration from its predecessor. You game should be an "up to date" game, meaning it adheres to modern design principles like keeping players engaged (no elimination), short player turns, etc.
You also, as an added complication, must include an arbitrary game mechanic from the (second) list below.
Classic Games you may chose from (and yes, these were chosen because they're kids games and we can have the technology to make them better)
- Ludo / Sorry!
- Guess Who
- Operation
- Snakes and Ladders
- Battleship
- Pit
Added mechanic list:
- Action selection
- Hand-management of cards
- Unique Player roles
- Little wooden cube resource management
- Area-control
Good luck designers. Here are the details:
Design restriction: Game must be heavily inspired by one of the 'classic' games on the list.
Mechanic restriction: Use at least one from the list
Theme restriction: None
Word Limit: Standard 500 word limit.
Voting: Award a Gold, Silver, and Bronze (worth 3,2, and 1 points respectively) Medals to your three favorite entries. Any entrant that does not award all three Medals will receive a Pyrite Medal (that's "Fool's Gold") worth -3 votes!
When submitting your entry: PLEASE USE THE FORM LINKED HERE.
Submissions: the 2nd through the 9th
Voting: Through the 16th. Votes will be through a form (link posted after submission period is ended).
Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
Entrants may not assign any Medals to their own entry!
Entrants must assign all 3 Medals.
An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.
Comments or Questions: Comments and questions about this Challenge are handled on the Comments Thread
CRITIQUES: After voting has closed the entries will be posted for comments and critiques. Post constructive critiques and commentary about the entries to this Challenge in the Critiques Thread.
GDS Details: For more details on how these Game Design Showdown Challenges work, visit the GDS Wiki Page.
Enjoy, and good luck!
-Rich and Mindspike
Operation: Patient Reloaded
Operation, the dexterity game we played as kids, is being revamped for a new age! Android Andy needs a serious repair job and the technicians are there to fix him up! We can rebuild him, but only one technician will be promoted. Fix Andy up more than the others, and you’ll be the Head of the Cyber-Table. Watch out though, the other technicians can make your job a lot harder!
The revision of Operation will keep many of the same rules of the original game. Small changes include:
-The patient will be changed to an android (hence, Reloaded). All of the parts to be taken out will be robot parts which shouldn’t be there (Wi-Fi modem in kneecap).
-Instead of tweezers, a rod with magnetic properties are used to take objects out.
-Rather than money, the player who wins will be the one with the most parts taken out.
-Doctor cards will be renamed/redesigned to technician cards.
Changes:
-Specialist cards will be removed.
-A timer will be added, with options for 5 seconds, 10 seconds, 15 seconds and 20 seconds.
-A deck will be added, containing “Lab Cards” technicians can play to help themselves out or make the job harder on other technicians.
Lab Cards:
-8 Friendly Hack: add 5 seconds to the timer, to a maximum of 20 seconds, for one technician of your choice.
-8 Enemy Hack: take off 5 seconds from the timer, to a minimum of 5 seconds, for one technician of your choice.
-2 Sabotage: put back one piece of hardware another technician has into Android Andy. If the edge is touched while putting it back, the piece goes back to the technician. The timer for this card is 10 seconds, and is affected by timer cards.
-1 Robo-Technician: Discard all timer cards on you
-1 Distracting Tweet: Skip one technician’s turn
New rules:
-Each technician starts with 1 Lab Cards, which can played on that technician’s turn. After the technician’s turn, they draw 1 Lab Card. You can only have 2 Lab Cards at a time. After a Lab Card is played, it is put into a discard pile. When there are no more Lab Cards, the discard pile is shuffled into the new Lab Cards Deck.
-The timer starts off at 15 seconds before being affected by the “Hack” Lab Cards.
-Rules applying to Specialist Cards no longer apply.
-The game is over when no more robot parts are left in Android Andy, and the player with the most robot parts is the winner, promoted to Head of the Cyber-Table.