Hey, everyone,
Lately I've been thinking of a game and have been trying to find an interesting combat mechanic to implement in it. I recently started considering a Rock-Paper-Scissors mechanic, and have tried to think of a few things that make it interesting. But one thing that came to mind for me while brainstorming that I'm curious to hear some opinions on is this: is there anything interesting about an "untyped" or "neutral" attack in an RPS system?
What I mean is, each type in RPS has 1 strength and 1 weakness. Is there anything to having a fourth type which has no strength and no weakness? Does that add any tactical depth? I guess it depends on how it's implemented. But what do you think of this sort of system:
Cards have a value in each of four types (RPS, and N for neutral). When comparing cards, they cancel each other's values 1 for 1, but R cancels twice as many S points, for example, while S cancels twice as many P points, etc. N never cancels double or is cancelled double.
If all the points on a card are canceled, it's destroyed.
Does this sort of concept have any increased tactical depth of decision-making based on the inclusion of the N type? Or is it better to just keep RPS as-is? Just some thoughts. Feedback is much appreciated!
Best,
Dan
Suppose you have Dwarves > Elves > Humans > Dwarves... where dominance is simply doubling one's attack strength. This would be like adding a fourth creature type Zombies that always attack and defend without multipliers.
As mentioned, this makes Zombies the less risky choice (unless acquiring them is riskier or costlier, but that's outside the RPS proper).
Yes, this is exactly what I'm talking about. So would you say that it's sometimes strategically advantageous to choose Zombies, just because you don't know what might be coming, and Zombies can't be "countered", per se? Is it strategically advantageous to choose Zombies 90% of the time, since they can't be countered?