Game Design Showdown
September 2009 Challenge - "Canned Space"
- Submissions were accepted: Thursday, 10-Spetember-2009 through Thursday, 17-September-2009.
- Voting was tallied: Friday, 18-September-2009 through Friday, 25-September-2009.
And the winner is....
"Drop Pods" by Jpwoo.
Congratulations as being selected the best of the four games in this month's contest, winning by a single vote over "Deep Scan" by Brykovian.
Main Design Requirements:
- Theme: Outer Space Exploration.
- Component Requirement: Must use 35mm film canisters (or similar). Can use black with gray lid, or semi-transparent (both body and lid). (see picture to the right). Feel free to add other components as you wish.
Basically, I've recently found out that places that do one-hour photo processing just throw away these canisters. Places like Wal-mart throw away hundreds of these per week. Granted, due to digital cameras taking over the world, there's less wasted at this point. But I've been told that you can pretty much go to any place that does one-hour photo processing and just ask for these things, and they'll gladly give you bags of them. So, hey, free components!
Voting Instructions: For those who would like to vote, I will use the "6 points" method this time (due to four entries). You have up to 6 points to assign to the entries that you think are worthy. The more worthy the entry is, the more points you can assign it. However, you can not give one entry more than 4 points.
Designers of these entries are required to vote all six points, but they can not assign any points to their own game.
Votes will need to be PM'ed to me (doho123), or emailed to: scott@ledgaming.com.
Please Read: Details on entering the Game Design Showdown are here: GDS details.
Comments or Questions: Comments and questions about this Challenge are handled on the Comments Thread.
Critique the Entries: Comments and questions about specific Challenge Entries are handled on the Critique Thread.
(Special thanks to all the designers for keeping the image count to (almost!) nothing!! I still haven't quite got the hang of formating images yet.)
Deep Scan
by Brykovian (14 points, 2nd place)
For 2 to 6 Players
When the central planets began to run thin on resources, an aggressive hunt for materials on new planets was launched. As captain of a Geo-Recon vessel, it is your mission to bring back the best samples of metals, food, and oil.
Contents
Setup
Take all of the cubes and mix them thoroughly in a single pile. Fill the 18 film canisters with randomly selected cubes:
After they are filled, scramble the canisters to make it difficult to remember which canister had which cubes.
Shuffle the Planet Cards and lay them face-up in a 3-by-3 grid, with ample space between cards. Put 2 canisters next to each card (avoid giving away how many cubes are in each canister).
Each player takes a set of player pieces and sets his Ship on any Planet. The Nav Code Cards are shuffled and 5 cards are dealt to each player. The remainder of the deck is set next to the play area as the draw deck.
Playing
The purpose of the game is to gain the most points by collecting samples (canisters) from Planets. In order to collect samples, a player must provide the nav codes needed to orbit, enter the atmosphere, and land on the surface.
On a player's turn, he draws 1 card from the deck and then takes 2 actions (same action may be repeated):
Play is passed around the table to the left until all canisters have been collected.
Navigation
To navigate, the player discards 1 or more cards from his hand that sum to the next open Nav number for the Planet the player's Ship is on, and puts a chip next to that Nav number. Nav numbers must be fulfilled in the order: Orbit, Atmosphere, Surface.
A player may not navigate on a Planet that already has 2 other players' chips on it.
If another player has a chip next to the previous Nav number, the current player must play a combination of cards from his hand that will sum to each of the previous Nav numbers that the other player's chip is next to in addition to the open Nav number. The cards played may be reused for each Nav number fulfilled during that navigation. All cards played are discarded.
Example: Blue has a chip on Orbit (3), and Green wants to navigate to Atmosphere (5) ... he plays 2 cards: 3 & 2 ... the 3 fulfills the Orbit number and the 3+2 fulfills the Atmosphere number.
When a player successfully navigates the Surface, the canisters for the Planet may be collected by that player. If more than 1 player has chips on the Planet, the player with more chips may open the lids of the 2 containers and inspect their contents. He keeps 1 of the canisters and gives the other canister to the other player that had a chip on the Planet.
Canisters are kept with their contents hidden until the end-of-game scoring.
Scoring
When all canisters have been collected, players receive points based on the cubes they collected:
Only the player that collected the most Black cubes may score points for those cubes, receiving 1 point for each Black cube. If more than 1 player has the most Black cubes, all players tied for the most may count their Black cubes.
The player with the most points is the winner.