Game Design Showdown
November 2009 Challenge - "Travelling Light: King's Quest Edition"
This Challenge has been completed.
Congratulations to new BGDF member Don Jon and his entry "Find Me a New Prince Charming!" for receiving the most votes this month!
CRITIQUES: Post constructive critiques and commentary about the entries to this Challenge in the Critiques Thread.
Main Design Requirements:
- Theme: At some point in time, in some location, a King/Queen/Diety/boss summoned an individual (or a small group) to carry out some task or to take part in some sort of challenge ... Phwew! There are a lot of generalities in there for you to fill-in ... that is your challenge -- make a "sent on a quest" type game.
- Travelling Light: The game can have any sort of components you wish, but they must all fit within a small box -- such as those made to hold a pair of standard playing card decks. The idea is to have a small-package game that can easily come along for a trip in a backpack. Of course, having a game that is easy to play while in a small space (travelling on a train or airplane, or the backseat of a car) would gain you even more kudos -- but it's not required.
- Submissions: Thursday, 5-November-2009 through Thursday, 12-November-2009 (approximately Noon Eastern US time).
- Voting: Sunday, 15-November-2009 through Tuesday, 24-November-2009.
CRITIQUES: Post constructive critiques and commentary about the entries to this Challenge in the Critiques Thread.
Comments or Questions: Comments and questions about this Challenge were handled on the Comments Thread.
GDS Details: For more details on how these Game Design Showdown Challenges work, especially the details around the word count and graphics limits, visit the GDS Wiki Page.
Enjoy!
-Bryk
Entry #1 - Pocket Dragonslayer
by jilocasin
A game for 1 - 2 Players
Once upon a time there was a kingdom covered with an endless, almost impenetrable wilderness. In the dark depths of the forests and swamps of this realm, horrible beasts and dragons lurked, often terrorizing the helpless farmers and village dwellers of the kingdom. In order to make an end to the terror and rid the country from the bestial scourge, the king summoned the bravest and most fearless heroes from all four corners of the country. He sent them on a noble quest to free the country of all dragons and foul beasts, to make the kingdom a safe place to live in.
Unfathomable peril, but also treasure, gold and glory await the fearless Dragonslayers!
The goal of the game: is to slay all monsters without being killed. You can play solo or two players, either competitive or co-op. If you choose to play competitive, the player who slew the most monsters after all monsters are dead wins.
What you need to play:
Set up:
Shuffle the Adventure Pile. The "Change of the Year" card has to be on the bottom of it. Put the three Treasure-Piles, which are also shuffled, the Blacksmith-, Witch’s Hut, Alchemist’s Lab- and Heroes-Pile on the table. If you play solo choose one hero to start with. If you play two players, either competitive or co-op, each player chooses a hero he or she controls. If you play competitive, determine who starts by rolling dice or flipping a coin. Each Player starts with 50 gold.
Getting the game started:
The Player who begins reveals cards from the Adventure Pile until he or she reveals a Monster-card. Here is what happens when certain card types are revealed:
Events, Locations and Monsters that have not been attacked or slain are put onto the Discard-Pile when a player chooses to end his or her turn. Then it is the other player’s turn.
Slaying Monsters and reaping rewards:
During your turn you can choose to attack a Monster you revealed. If you do so, the Hero or Monster with the highest INIT-value strikes first. Besides INIT, each Monster and Hero has an ATK- and a DEF-value as well as a number of Life Points. An attack is carried out by rolling a six sided dice and adding the ATK-value to the outcome. The ATK-throw of the attacker is subtracted from the defender’s DEF-value. When the DEF-value of a Hero or Monster drops to zero, he/it loses one Life Point (LP) permanently. If a Hero or Monster loses his/its last LP, he/it dies. If all your heroes are dead you lose. When you manage to kill a Monster, you get a reward as indicated on the card (usually some gold and a treasure from one of the Treasure Piles) and may put the Monster into your vault. After the Hero or Monster with the highest INIT carried out his/its attack, the Hero or Monster with the second highest INIT-value may attack and so on. A battle is fought until either all Heroes are dead, until the Monster is slain or until the player decides to retreat. Retreating usually costs you gold or treasure.
Locations and Equipment:
There are various Locations which you can visit to purchase certain equipment or services. You can buy and sell weapons and armour at the Blacksmith’s. A hero may only carry one weapon, one shield and one armour at a time. A group of heroes can have as many potions (from the Alchemist’s Lab) and sorceries (from the Witch’s Hut) as they like. They are placed face down in front of their owners and may be used at any time. Used sorceries and potions go back to their respective Piles.