Use this thread to post constructive critiques of the entries to the January 2010 Challenge in the Game Design Showdown series.
This month's Challenge was entitled "iBoardgame - there's an AP for that!", and it was looking for a faction/team game using an Apple iPad as a central board and iPhones as player boards - with an available bonus for using The Pirates of Silicon Valley as a theme. You can find it here.
-Seth
This comment thread is now open for the February GDS. Ilta's thematic entry DeathCurl garnered the most votes, as many as the 2 entries tied for 2nd place combined!
Someone emailed me their critiques with their votes, so I'll paste them here:
From DogBoy:
Entry #1: iP Ouija (0 votes) Nice idea, but numerous rules problems. What stops me from asking the "Are you (person x)?" as my yes/no question? (Or, "do you live at (address)?") And what stops the spirit from answering falsely? How is it guaranteed that all participants even know each other? Also, where is the iPad?
Entry #2: iTook (0 votes, but would give it half a vote if possible) Reasonable use of iPad & iPhones, and original incorporation of bonus theme. Hard to guess the fun factor without actually playing the game. I suspect player interaction might be limited. Nothing obviously wrong, but not a definite "yes" either. Reminiscent of a certain successful indie computer game, which I've never played, so maybe I don't appreciate how fun the genre is.
Entry #3: Manufacturing Investments (0 votes) Sorry... sounds like one of those PBM-style web games. iPad completely unnecessary. Not sure I would play this - niche appeal?
Entry #4: Market Share (0 votes) Similar PBM-style gameplay to Entry #3, though board usage makes it sound a more interesting game (and also makes more reasonable use of the iPad). Sounds a bit too straightforward to warrant all the electronic kerfuffle though.
Entry #5: DeathCurl (3 votes) No attempt at bonus theme, but awesome use of iPhone and iPad. Great theme, sounds like it would be a blast to play if done right. Wii Sports-esque gameplay. Easily the best entry, in my opinion. I would give it more votes if I could!
Entry #6: Torrent Pirates. (0 votes, but would give it half a vote if possible) With a few tweaks, this is just a card game, so it doesn't really make use of the hardware. Some balance worries: the preference / drafting mechanism might be too biased towards the 6x strategy or the 5x bonus strategy; the game might reduce to "randomly guess which cards will appear in Phase 2". Good use of theme; this game could make better (and appropriately illegal) use of the medium by actually sharing real files rather than pretending to share imaginary ones.