(This Challenge has been completed.)
Game Design Showdown
September 2008 Challenge - "Hidden in Public"
Challenge: Design a board or card game themed around an object hidden in a public location.
Design Requirements:
- Hidden - The game should include an actual game piece that is somehow hidden within or by another game piece, or pieces, or the game board, etc.
- In Public - The thematic setting of the game should be a public location, such as a public building, a park, etc.
- Start Date: Thursday, 11-September-2008
- End Date: Thursday, 18-September-2008, Noon EST (approximately) ... please note that we are back to a 1-week entry period
- Voting: 18-September-2008 through Thursday, 25-September-2008
This Challenge have been completed.
Voting: Voting has been completed. See the final results in the Voting Poll.
Critique the Entries: Constructive critiques and comments about the individual entries to this Challenge should be done on the Critiques Thread.
Comments or Questions on this Challenge: Comments, questions and requests for clarification were handled in the Comments Thread.
For more details on how these Game Design Showdown Challenges work, visit the GDS Content Page.
Enjoy! -Bryk
Entry #1 - Treasure Hunt
by Kactus
You and your friends heard a story that your local beach used to be a famous bay that pirates would use to hide from the navy. You all decide to set out in search of any forgotten treasure that may be buried there!
Equipment: Game board (see below) Gold coins 1 pawn per player 1 counter per player, colour to match pawn 1 direction die with sides labelled N, E, S, W, 1, 1.
The game board is hollow with an opening with a sliding cover on one end. Each square on top is able to be opened.
Setup: Put the coins in the board (see below for the number of coins) and shake it until all players agree that the coins are distributed randomly.
2-4 players: use 7 coins 5 players: use 8 coins 6 players: use 10 coins 7 players: use 11 coins 8 players: use 12 coins
Each player places their counter and pawn on their starting square. The positions available to start on depend on the number of players. The players' starting positions should beequally spaced from each other and should be on the edges of the board. A suggestion is below.
To win: The first person to have a certain number of gold coins on their starting square is the winner; the number of coins depends on the number of players as below:
2 players: 4 gold coins needed to win 3 players: 3 gold coins needed to win 4 or more players: 2 gold coins needed to win
Play: On a player's turn, they roll the die, and can choose to move their pawn 1 or 2 squares in the direction indicated by the die, or one square in any direction if the die shows a '1'. Moving is not compulsory.
After moving (or not) they may choose to lift the lid of the square they are on to check for treasure. Players' home squares may not be checked for treasure. The other players must be able to see the contents of the square. If there is a coin showing, the player may take it, however each player can only carry one coin at a time. Coins only count towards the winning total if they are on the player's home square.
Players may also steal treasure off other players, or off home squares. To steal treasure from another player, your pawn must land on the same square as another player's pawn that is 'carrying' a coin and then roll a 1 on the direction die. To steal off a home square you only need to land on it when the owner's pawn is not there. When a player is on their home square, other players cannot land on it. Remember you can only carry one coin at a time!