Hi guys, this is my first post.
Firstly I'd like to say that im really glad to have found this community and im looking forward to being involved. Ive been interested in board games from a young age and have recently thought about developing a couple ideas of my own.
I am currently developing a boardgame with a Ninja/Assasin theme. Players become a ninja from 1 of 4 clans. Each game is based around achieving goals/missions such as stealing protected objects, assasinating targets ect. whilst avoiding guards, guard dogs and other ninjas.
In order to complete missions the ninjas will have to plan strategies to avoid guards and navigate terrain, climb walls, run across roof tops, jump from various obstacles.
The major problem is I dont want to create 3D terrain for the game and want to just have the game board. I now need to show the vertical heights which each ninja is currently at:
e.g
*A ninja is on a roof and the target is in the room directly below.
*A ninja and target are in the same room but the ninja is hanging above the target from the celing.
*A ninja is scaling a large castle wall, how far up is the ninja?
I have thought about a couple of ideas which could be used:
*Having individual player cards with a height scale and a marker, but everything on the board would also need to be represented and I would prefer a system which is quick, easy and obvious to every other player.
*Markers which follow each ninja (gems, stones), but think they may frustrate/confuse players by the continuing moving and mixing up with other pieces.
*Cleverly designed game pieces which somehow have moveable markers/notches on them. But every piece on the board would need something similar and I would like to keep the pieces simple.
I'd like to keep the game relatively simple and easy to play (due to a history of trying to convince and teach "Non-Gamer" friends to play a new game) but also want ninjas jumping from roof top to roof top and hanging from celings ect.
Multi levelled 2D board game, can it be done?
Any suggestions or help will be hugely welcomed.
Thanks again.
Ive tried searching for similar posts but couldnt find any, so please forgive me if this topic has already been covered :)
Some great suggestions so far, thank you guys :)
Your ideas have made me look at my board layout again and game pieces.
Ideally I would like a birds eye view of the terrain so still not sure how to depict the 3/4 layers on top of each other.
Maybe add an extra level down on the scale and colour code each layer? Dotted outlines for the -1 and +1:
+1 (Roof tops, Tree tops). Red dots
+0.5 (Ceilings)
0 (Streets, Allys, Room level),
-1 (Ditches, Sewers, Basements)Blue dots
Each character then swaps its base from a plain base to either a red or blue base each time they change a layer?
Still have a problem with ceilings tho, i'd like the game piece to look or be played differently due to the difficulty of hanging from a ceiling, I have thought about laying the ninja face down to represent its stealth mode, ideally I need the ninja to be upside down or on its back to represent ceiling hanging ?
Lots of thinking!!
Thank you again for the great ideas