Use this thread to post constructive critiques of the entries to the October 2010 Game Design Showdown entitled "Herculean Task".
[GDS] October 2010 "Herculean Task" - Critiques
Tue, 10/26/2010 - 02:03
Mon, 11/15/2010 - 19:00
#1
It's okay, let me have it
I wasn't mentioned in the winner's announcement in the main thread so I must let you know that I designed the last place game, The Twelve Labors.
I hope people have some critiques and comments on why it didn't work for them or what they didn't like. I'm definitely a beginner at game design, so I need all the help I can get. :)
If you have any questions about why I did something a certain way I'd also be happy to answer.
I don't have any critiques for the other games ready yet other than I really liked how the other three games looked at the theme.