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World hex map - part 2 - split map and no pole tilling

World hex map - part 2 - split map and no pole tilling

This map is designed for continent which does not occupy full hexes so that water hexes are not required anymore. It increase the amount of space the players can occupy on the board.

The poles are not tillable anymore. but you can still optionally cut the map in the middle on the dotted line to allow permutation of the maps.

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image | by Dr. Radut