I have a very new idea for a board game that I think would be quite fun, interesting, and unique (though I'm guessing somewhere it's been done before). It involves players playing as merchants in a fantasy like setting. The king has called for the elimination of all dungeons in the country, and you being a merchant has decided to cash in on these endeavors for fame and fortune.
The game will probably involve a few simple resources, cards depicting various weapons/armor/gear you can make, some parties (with varying types of heroes in them) that will move around the map, completing quests, and you could win by getting a certain amount of money/and or fame. As the parties of heroes that you supply defeat dungeons, you could gain additional resources/money from them, and fame. You could also lose fame if the party you supply dies, and there could also possibly be ways to sabotage certain merchants. The game would also have an important crafting element.
I think it sounds very cool, but could be a bit to complicated with a board game, especially with different players supplying different parts to the same party. Perhaps each item could have an amount of fame on them, where if that party completes the dungeon, you obtain that much fame. Perhaps the percentage of the fame you had on all the units gear, could show the order of items that you can pick from after they complete the quest.
Another possible problem could be the random movement of the parties. I think it would be really neat for the adventurers to go off while you watch, but this could be a bit boring if all you do is the item management parts. Perhaps cards could be drawn as they go in a dungeon, to represent a cooler story? I think it would be neat if there was multiple parties (maybe 3?), each party having 3 different heroes in them, each with a different effect that can increase success chances at certain times.
Does anyone think this is a good game idea? Is it overly complicated/difficult to imagine working as a board game and not a video game? Any cool ideas from anyone?
Thanks!
Ya I agree, there is a lot of space, almost too many possibilities at the moment :P. I actually did take a look at swords and potions, though never went past the loading screen. Although I had the idea in my head before that, it gave me some ideas on trading and such.
For the time being, I think it would be cool if parties could buy from all players. Perhaps they will buy from whoever can offer the cheapest price, almost like auctioning off gear to them. In the end, you would have to make sure you will be making enough money of off this though, and it will be difficult to balance this without a player actually playing as the parties, which is something i want to avoid.
I also think having different players supplying the same party will open up some interesting mechanics. For example, lets say a steel breast plate has 3 fame attached to it, and a sword has 2 fame on it. You supply the party with one of each, so you have 5 fame if the party completes a dungeon. Also, when it comes to getting whatever loot the party obtained after the dungeon, it will depend on what amount of fame the party had on all their gear in total. For example, if they had 15 fame from gear, you would get 1/3 of the items. As for what items the parties want to buy, it will probably be fairly limited. Perhaps each hero (depicted on a card) will want 2 items of specific types (sword, leather armor, shield), and there will be a way of determining highest quality with lowest price.
Again, lots and lots of options. I just need to find which ones are doable and which ones will totally slow down/over complicate game play.