I've all but ironed out a game mechanic I really like for my Versus game. In the mean time I've been doing work on Guard dogs on my spare, spare time. These are the assets, or abilities, of one of the Defending characters named Bart. Bart specializes in placing turrets on the board and has the only weapon that does different amounts of damage depending on where the enemy is on the board.
Bart Assets.
Shotgun.
Action Cost-3
Range-4 spaces
Attack-10 (Adjacent to enemy)
6(Two spaces from enemy)
4(Three spaces from enemy)
2(Four spaces from enemy)
Turrent Mount-Place one Turrent Counter adjacent to Bart.
Action Cost: xxx
Turrent Counter
Stamina:15
Action:2
Range: 10 spaces
Attack:3
Missile Mount-Place one Missile Counter adjacent to Bart.
Action Cost: XXX
Missile Counter
Stamina:20
Action:1
Range:5 spaces
Attack:5
Mobile Mount-Place one Mobile Counter adjacent to Bart.
Action Cost:XXX
Mobile Counter
Stamina:15
Action:3
Move:3
Range:5 spaces
Most of the stats for the counters are ironed out, but I've yet to decide an action cost for the assets. I'll be posting the updated rule set soon.