January 2012 Game Design Showdown - "Back 2 Basics"
Please Read: Details on entering the Game Design Showdown.
We have a winner!
This month's winner, with 8 votes, is Valentine's Day Massacre!
It was a close heat for 2nd, with Chocolate Exchange coming out 1 point ahead of The legend of St Valentine.
And bringing up the rear was Pitching Woo over Love Me True, also by 1 vote.
Thanks for participating! I'll open up the critique thread now...
February GDS:
The move back towards the roots of the Showdown... short blurbs rather than full rules and images for the game entries... seemed to work out nicely last month, so let's keep that up. This time we'll go with a 300 word limit.
The challenge will be open for entries for a week, but I do not expect anybody to spend a week working on their entry. Rather the 1 week entry window should give everyone a chance to see the challenge and send an entry at their convenience.
Main Design Requirements:
Theme Restriction: Valentine's Day.
February is best known for Valentine's Day, a holiday honoring an early Christian martyr named Saint Valentine. It is traditionally a day on which lovers express their love for each other by presenting flowers, offering confectionery, and sending greeting cards known as "valentines". The day first became associated with romantic love in the circle of Geoffrey Chaucer in the High Middle Ages, when the tradition of courtly love flourished. This month's showdown challenges you to use some part of the history or tradition of Valentines Day as the theme of a game! Here's a link to Wikipedia for more info, in case you're interested.Mechanical Restriction: Two different play modes.
This months' game must be not only playable both 2-player and multiplayer, but rather than "scale well" (here meaning providing a similar game experience across all player counts), it must provide a significantly different play experience between 2-player and multiplayer games.Word Limit: 300 words.
- Submissions: The 1st of the month through the 8th.
- Voting: Through the 15th. PM your votes to sedjtroll.
- Voting Format: Each person has 6 votes to distribute any way they choose among the GDS entries with the following restrictions:
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- You may not assign any votes to your own entry!
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- You may not assign more than 3 votes to any single entry.
- You need not assign all 6 votes.
Comments or Questions: Comments and questions about this Challenge were handled on the Comments Thread.
- CRITIQUES: After voting has closed the entries will be posted for comments and critiques. Post constructive critiques and commentary about the entries to this Challenge in the Critiques Thread
- GDS Details: For more details on how these Game Design Showdown Challenges work, especially the details around the word count and graphics limits, visit the GDS Wiki Page.
Enjoy, and good luck!
-Seth
Valentine’s Day Massacre – A fun way to settle family disputes. 2-5 Players
It’s Valentine’s Day, 1929 all over again! Only this time, there are up to 3 Mobster Families, Molls and Coppers. Choose your side and see if you can rewrite history or if it is truly meant to be a bloody day in history?
Basics:
There is a board consisting of Ten Places in downtown Chicago which players use cards to maneuver between. Visit an enemy hideout to riddle them with bullets, bail your crew out of Jail, Rob the Bank, Gamble your earnings, or purchase Flowers, Fish or Chocolates.
Multiple Players:
In a 2 player game, it is Mobster versus Mobster. Add a 3rd Player to represent the Molls, a 4th to play the Cops and a 5th for another Mobster family. The goal for each role in the game is different: Mobsters want to wipe out opposing families, Molls want to protect Mobsters from getting whacked and Coppers want to arrest everyone else so that decent honest law abiding citizens can sleep at night.
Mechanics:
Players simultaneously reveal their next intended location with cards drawn from a common deck. You cannot play a card which someone is currently occupying. If Players go to separate locations, everyone can go about their business peaceably. If 2 or More players go to the same location, Dice are rolled to determine the outcome. Molls can convert Mobsters with Chocolates.
Winning:
When there are no more Mobsters in the 4 hideouts, the game ends. For Mobsters, just filling people with bullets is not enough. You also need a Fish or Flower token to send a message that the enemy is “sleeping with the fishes” or “pushing up daisies.” Coppers score for everyone in Jail. Molls score for protected Mobsters.