May 2012 Game Design Showdown - "Mother May I"
Please Read: Details on entering the Game Design Showdown.
And the winner is...
The votes are in, and we have a photo finish:
1st, with 10 votes: Artifacts of the Dark Jungle, by avalaunch
2nd, with 9 votes: May I Come In?, by asakurasol
3rd, with 8 votes: Tea with the Queen, by Teaisfortim
I'm happy to announce that while not every entrant voted, the top 3 finalists each did cast all 6 of their allotted votes! There has been some call for a penalty for not voting, which may be implemented next month. Thanks for participating, and hopefully after I get back from KublaCon I'll be able to com up with a fun new challenge for June!
My mother always told me that manners are important. It's nice to be polite, if you don't have something nice to say then don't say anything at all, do unto others as you'd have them do unto you... This month's showdown challenges you to create a game in which the players must receive permission from each other in order to make progress.
Also, since it's the middle of spring, your entry must feature a component that is spring loaded, or otherwise utilizes a spring.
Good luck!
Main Design Requirements:
Mechanical Restriction: Permission.
A central mechanism in this month's games must be asking permission.
Opponents must receive permission from their opponents in order to make significant progress in the game. Ideally, the opponent will have reasons to grant the permission at least some of the time!Component Restriction: Springs!
For this challenge your game must prominently feature a spring, springs, or something spring loaded.Word Limit: 400 words.
Because I was late getting the GDS posted, I'm extending the deadline for entries to the 13th, and then voting will go through the 20th this month (despite what it says below)!
- Submissions: The 1st of the month through the 8th.
- Voting: Through the 15th. PM your votes to sedjtroll.
- Voting Format: Each person has 6 votes to distribute any way they choose among the GDS entries with the following restrictions:
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- You may not assign any votes to your own entry!
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- You may not assign more than 3 votes to any single entry.
- You need not assign all 6 votes.
Comments or Questions: Comments and questions about this Challenge were handled on the Comments Thread.
- CRITIQUES: After voting has closed the entries will be posted for comments and critiques. Post constructive critiques and commentary about the entries to this Challenge in the Critiques Thread
- GDS Details: For more details on how these Game Design Showdown Challenges work, especially the details around the word count and graphics limits, visit the GDS Wiki Page.
Enjoy, and good luck!
-Seth
Rawhide!
For 2-4 cowboys
Components:
Play:
Deal each player three cattle drive cards. Whoever most recently ate beef goes first. Place one grass counter on each spring space.
On a turn, players may take any two of the following actions, or take one action twice:
Build – place one fence marker along one edge of a territory. When a player builds a fence such that it creates an enclosed area of the map, the player may replace one of the fences along the edge with a gate token. If a new fence simultaneously encloses two areas, only one gate may be played (in either area). Enclosed areas that include more than one territory may be subdivided later. Map edges count toward enclosing a territory.
Bloom – add two grass counters to two territories on the map. Grass can be added to a spring territory or adjacent to existing grass. Each territory can only contain one grass counter.
Launch – play a cattle drive card. Place your herd marker at the starting city. Take the number of cows indicated. Add two grass counters and three water counters to your herd. Draw a new card.
Drive – move your herd marker to an adjacent territory. You may not cross fences. You may pass through your own gates freely. If you wish to pass through an opponent’s gate, you must ask permission. If refused, you may move in another direction, and you get two additional actions this turn.
If you enter a territory with a spring, restore your water counters up to three. Otherwise, discard a water counter. If you have none left, discard a grass or cow.
If you enter a territory containing a grass counter, add it to your herd. Otherwise, discard a grass counter. If you have none, discard a cow.
If all your cows die, discard the cattle drive card and remove the herd token from the board.
If your herd reaches your destination, sell your remaining cows for the price indicated on the card.
First player to $1000 wins the game.