June 2012 Game Design Showdown - "Pros and Cons"
Please Read: Details on entering the Game Design Showdown.
WE HAVE A WINNER!
I have tallied the votes, and here are the results:
1st place with 9 votes: The Hunt, by ravenlockk
2nd place with 8 votes: Pros and Cons, by Starflier
Tied for 3rd place with 7 votes: Paperthin trust, by federicolatini
Tied for 3rd place with 7 votes: The Game, by Orangebeard
Tied for 3rd place with 7 votes: "Con-Quest"-Codebreakers, by Infunite Games
Honorable mention:
Beggers, by regzr: 6 votes
Conventional Mage, by Matthew Rodgers: 6 votes
Board Games - the Game, by asakurasol: 6 votes
Pros and Cons, by kbp: 5 votes
Con Ahoy! by ReluctantPirateGames: 3 votes
Primal ConQuest! by rvkrause: 2 votes
The Critiques thread is now open for business. Thanks to everyone who participated this month. All entrants did vote, so no Pyrite medals were awarded. It may be interesting to note that this month, the ONLY votes came from entrants!
I'll be looking closely at these for use at RinCon, so you may be receiving a message in your inbox about that!
This month's GDS will be a little different than most. Read carefully!
Many gamers attended a convention this or last weekend KublaCon, Gamex, Phoenix ComiCon on the west coast for example, and of course Origins. As these conventions are all about gaming, it stands to reason that some of them have a sort of meta-game... a con-wide game that attendees can play while they're at the con playing other games.
Epic player count: Conventions have a lot of attendees, but they don't all participate in a meta-game. This month's showdown challenges you to create a con-game that will support up to 500 players. Therefore entries must accommodate up to 500 players, but must account for the fact that they may not all be playing. The game must still work with any sub-set of the total number of players.
3 Sources of Interaction: Sometimes this type of meta-game can be used to encourage con attendees to interact with each other, and with various parts of the convention: as an icebreaker to get attendees to meet each other, a way to guide attendees to different con spaces, a way to drive traffic to vendor tables, etc. This month's entries must include 3 sources of interaction:
1. Other attendees
2. Rooms or areas of the convention
3. Vendors
Expanded Word Limit: Because it might take more than 400 words to describe such an ambitious game, the word limit this month is extended to 600 words.
Ulterior Motive: I think this months challenge is interesting and different, but I have an ulterior motive as well. I'm heading up a group that is putting on a convention later this year called RinCon, and lately I've had some ideas for a con game myself. In addition to the fun of the contest, if any of the entries seem like they'd work for RinCon, I may invite that entrant to write (or help me write) a game for that!
Good luck!
Slight change to voting: My new method of bookkeeping has made it easy enough to track who has voted and for whom, so there will be a change to the voting system. Rather than dividing 6 votes any way you like, you must award Gold (3 votes), Silver (2 votes), and Bronze (1 vote) Medals. Any entrant that does not award all three Medals will receive a Pyrite Meal (that's "Fool's Gold") worth -3 votes!
When submitting your entry: Please PM submissions to sedjtroll with the following subject line. PLEASE use the correct subject - it makes my job much easier!
Subject: GDS - June - [your username]
- Submissions: The 1st of the month through the 8th.
- Voting: Through the 15th. PM your votes to sedjtroll.
- Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
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- Entrants may not assign any Medals to their own entry!
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- Entrants must assign all 3 Medals.
- An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.
Comments or Questions: Comments and questions about this Challenge were handled on the Comments Thread.
- CRITIQUES: After voting has closed the entries will be posted for comments and critiques. Post constructive critiques and commentary about the entries to this Challenge in the Critiques Thread
- GDS Details: For more details on how these Game Design Showdown Challenges work, especially the details around the word count and graphics limits, visit the GDS Wiki Page.
Enjoy, and good luck!
-Seth
Proposed Solution:
Massive Multiplayer Real-Time Trading Game (MM-RT-TG) Name of Game: "Pros in Cons" :D
Motivation for Solution:
1) Almost all entrants are game enthusiasts, so a solution which calls them for a “game” would be a better way to go!
2) The solution should not push the con-participant to play the game. It should be more of a choice from participant.
3) Should satisfy the ulterior motive of encouraging participation in events and amongst participants
4) The game should have a quantifiable unambiguous outcome.
Solution (Game) description:
Essentially, each attendee will be given a master quest card on entrance (Example: Card saying he is a human farmer with 100 wheat and he quest is to collect 3000 gold, 6000 wood and 50 soldiers by end of con).
Since different people do not have similar interest in games of particular-genre, each person can be given 3 cards corresponding to different type of game-play (example, farmer; or abstract cards where one need to create patterns – as in the game Qwirkle; or card with 4 alphabets – with which a player can form words – as in the game bananagrams). But in end only one game-play matters (which may be different for different people).
Interaction among attendees
Interaction between people and promoted by fact that attendees may trade cards. So a person interested in alphabet-game-play will trade his role-playing card to another for their alphabet-game-play card. Or probably, he’ll fake that he needs role-playing card from another as he is trying to get rid of his alphabet cards with which he cannot form words! And, of course, trade back the role-playing card to someone else later. When trading in original card, it will be read out as resource card.
Involvement with different areas in convention
Involvement in various rooms/areas of convention may be promoted as the stalls may give “resource-cards” for attending a session / winning games / asking questions! The resource cards would be such that it helps a person in quest (Example: 100-wheat (which a person playing role-playing would need), or some alphabets, or cards with patterns (in different color)).
Increasing interaction with vendors
Interaction with vendors can be increased by assigning them the role of local “go-to” guys for “special information” about con! Special information – like which area is more likely to give out alphabet cards; which convention-area will be doling out ONLY role-playing resource-cards at certain time of day; the time of day when attendees can win twice as many resource-cards for participation; or someone was 100th customer and wins a resource card!
People may trade resource cards with vendors, but then they will get less than what they would have got trading with other attendees – but it’s nice to have options. Also, when someone takes master quest card from someone else and wants to convert into resource card (as a person can have only one master quest card) – they’ll need to contact vendors.
Evaluation/Prizes
Lastly, daily prizes for people completing quest before con is over; or those with maximum resources (or maximum words they can make); or maximum symbols they can match.