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Clock Tower - 9 Card Solitaire Game

It’s noon. Your agency has just verified intelligence that suggests illegal activities are going to take place around the clock tower at 5:00PM. Investigate the area and try to stop it before it happens.

OBJECT OF THE GAME
Roll the dice to move of the clock hand tokens around the clue cards and to move the magnifying glass discs onto the key number spaces of the clue cards to “find” clues. As you find more clues, their active effects alter the rules and make it easier to find the remaining clues. Find all nine clues before the clock hand tokens are positioned at 5:00PM!

REQUIRED COMPONENTS

  • 9 clue cards
  • 9 magnifying glass clear discs
  • 3 six-sided dice
  • 2 clock hand tokens
  • PNP GAME FILES

  • PnP Rules
  • PnP Cards
  • PnP Cards (Low-Ink)
  • Comments

    CLUE EFFECTS

    CLUE EFFECTS

  • (1) You can reroll a “1” from the initial roll of a turn.
  • (2) You can reroll a “2” from the initial roll of a turn.
  • (3) You can reroll a “3” from the initial roll of a turn.
  • (4) You can reroll a “4” from the initial roll of a turn.
  • (5) You can reroll a “5” from the initial roll of a turn.
  • (6) You can reroll a “6” from the initial roll of a turn.
  • (7) You can search for clues in the same row or column as the hours hand.
  • (8) You can move magnifying glasses counterclockwise.
  • (9) You can “lock” the unused die of a turn, so that it’s not rolled next turn.
  • GAME SETUP EXAMPLE

    Note: Some of the displayed clue effects may have changed, but the setup remains the same.

    Update

    I updated the game files with a low-ink version of the cards.

    Edit: I also updated the clue #9 effect.

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    blog | by Dr. Radut