Ok,
Looking for some feedback or input on the following idea. I have not personally played a game that does the following, if you have, please let me know. I am currently working on an idea that may use this concept, but just wanted to get some general input..... thanks.
Community Resources
What I mean by this, a common pool of resources used by all players in the following way.
Each player in turn will be allowed to use 1/N (N being the number of players) of the available resources.
These community resources would be generated each "round" based on so random conept (for now lets say 2d6).
At the beginning of each "round" a pool of resources, W, X, Y and Z would be randomly generated.
So for example, lets say there are 4 players and the generated resources are 2 Ws, 4 Xs, 8Ys and 2 Z. So in this example, each player will be able to use or obtain 4 resources.
In turn the players would select the resources they wish to use(their 4 choices) and these 4 would be removed from the pool. The next player would have the remaining to choose from and so on. (As a side note, if 17 resources had been randomly generated, the last player would be award the "extra" resources, sort of a bonus for being last resource.)
Now I would also put in a concept that for each new "round" another player would "go first". In hopes to allow each player the chance to choose first from the available resources.
These resources we be used by the player to carry out other need actions, maybe something like build armies units, etc.
The resources might be allowed to carry over from turn to turn, maybe not. Not sure about that yet.
Ok... so does this sound interesting, does this already exist in a game?
I have toyed around with the community resource idea in several of my prototyes and have found it rather hard to impliment properly.
The best soloution I have found for it is a Game theory scenario called the "Tradgedy of the Commons".
In this scenario there are several farmers who share a field where they graze cattle (The field is the community resource).
The Field can suport a maximum number of cattle, however the more cattle that graze the field the less each cow is able to produce as there is not enough grass to go around.
This scenario was created to demonstrate the problems assosiated with sharing a resource.
Hope this can help you develop a good mechanic (and let me know if you do :) )