My cousin invented (as far as I know) this dice game like Sequence but with dice (the dice represent coordinates on a graph, and players put pegs in whatever they roll, so if I roll 2 on the black die and 4 on the white, I put a peg in the hole located at 2,4). The object is to get three in a row, and you can remove other player's pegs by rolling the same thing they previously rolled.
Anyway what I want to know is do simple games like the example above go a long way or does a game need to be more complex?
Inbterestingly enough, LCR is consistently in the top 10 games sold at a local game shop. I personally have no interest in it, but enough others do to make it very popular!
I agree with Zaiga that your cousin's game sounds as though it has very little to offer in the way of decision making (very low AP?), is there a way to offer more decisions to the player? It would make the game more complex, but is it too simple as is?
Something to think about...