Hello, I have an Idea for a board game, and like to see what the reactions are to it (good or bad) and see if there are any games like it on the market.
Board/Tiles
At each corner on the board there is a pre-made “Base” You start off with 1 harvester, and 2 cyborgs. You explore the board searching for “resources”
The board is mostly made out of tiles, as you explore you draw, a tile to place in front of the exploring unit. There are 4 types of tiles.
Land- land is the majority of the board, land tiles are 2 sided, 1 side is the land, and the other is "Toxic Waste"
Toxic Waste- Toxic waste is made when unit on a “Land Tile” is destroyed; the “Land Tile” is then flipped to Toxic Waste. Toxic waste is a Resource. Toxic Waste is the only resource that replenishes itself
Water- A Barrier, no units may pass through it.
Metal- A 1 sided tile. Once all the metal is used up you draw a "Land tile" from the bag. Metal is a major resource.
Units
Units are used to attack/defend. Every time you build a unit those units are placed at your base. There are 4 units.
Cyborgs- Stronger, but cheaper than robots. They cannot move through, Toxic Waste.
Robots- Robots are somewhat weak, but they are the only attacking unit that can move through Toxic Waste. Also they are the only unit that can build.
Harvesters- Harvesters collect and return resources. They cannot attack but have good armor.
Ziggurat- Ziggurats are teleport stations, they are built by Robots.
Resources
Players go around trying to collect resources. Resources are used to build units. There are 2 resources Metal, and Toxic Waste. Tiles with symbols are used as resource markers. If you collect 10 bits of 1 resource you MUST trade them in for 1 ten piece marker, with the same resource symbol. If you collect 10 ten piece markers, you MUST trade it in for 1 hundred piece marker with the same symbol.
Turns
Players roll to see who goes first. The play goes clockwise, after the first players turn. Turns go as followed.
1. Build units/ziggurats
2. Explore 1 new tile
3. Attack
Winning
A Player win when all opponents can't build units. (I Dont know if I like this ending but it is the only thing i can think of)
DSfan
I cannot think of any game exactly like it. I see elements of your game in Die Magier von Pangea and Euphrat & Tigris. They don't contain an "attack" element like your game. Instead they are resource collecting games.