Hello everyone, good to see BGDF didn
Icons and symbols
A couple of things to consider:
1) Symbols instead of text on cards goes a long way towards making your game language independent, which is good if it really takes off. That way you only have to rerelease the rules in different languages, and the cards stay the same (believe me this will be a big plus later on down the road).
2) As you probably know, depending upon how intuitive you make the symbols, the learning curve to learn the game will be steeper. As you playtest and get people
The blind test is when you give your game to a group of people and ask them to play it. The main thing is you don
My opinion is that symbols are great, but you shouldn
A symbol for maximum might be something like a full hour glass, or a gauge (like a speedometer) pegged all the way to the right, these would depend upon the theme of your game of course. A symbol for take might be a hand taking an object from another hand.
-Darkehorse
Ofcourse you can mix text and symbols. Doesn
New here, and I see this is an old topic, but I thought I might chime in for G.P
Thanks for the input!
The game is nowhere near finished, this is the very first playable prototype. I