Please tell me what you think and tell me if its too complicated.
The combat is for a Feudal Japanese game. The Idea is to reward combined arms (Different kinds of warriors). The three types of warriors each have a unique ability and are as follows:
Peasant Spearman- Their ability is that they do not have to be supported by rice patties
Samurai Swordsman - Roll 2 dice in combat
Samurai archers - They role first each round and remove casualties before the round.
So anyway here is how combat works. When I mention dice I am using D6. Each unit in combat gets 1 dice except for the swordsman, who get 2.
For 1 type of unit, you must roll a 1 or less to get a "hit" (If you have 20 spearman you get 20 dice and each 1 you roll you score a hit.)
For 2 types of unit you must roll a 2 or less (If you a samurai and a spearman in battle you roll 3 dice [remember swordsman get 2 dice] any roll of 2 or less is a a hit.
For 3 types of army units you must roll a 3 or less. (Example: you have 1 archer 1 swordsman and 2 spearman. First you roll 1 dice for the archer, on a 3 or more you hit and the casualty is immediately removed. Next, your swordsman and 2 spearman roll 3 dice and any 3 or less' is a hit.
Combat is considered simultaneous .
So what do yall think?
Yea sort of. The chances of getting an army that big are very low. Normaly armies will be around 4-7 units tops. 2-4 is the average. I am trying to figure out way to incorporate Ronin into the over all game.