Well, here goes. I have been buring many oz. of midnight oil, scouring the forums, gathering info to create a trivia game. Basically, I mean that although I have spent the last year+ researching my questions, I have left the creation of the game's mechanics until now. And this is where I hope you guys chime right in :lol:
At this point, I have 400 questions spread over 4 categories. The game is supposed to educational (and fun) and the material is presented on poker-sized cards, w/o a board. The players are teen-agers and adults The questions are on one side, while the answers are on the other.
I have toyed with the various ideas:
*Players ask each other the questions randomly from each category trying to amass X points from each of the four categories until threat of having 60 seconds to do so.
*Having a time limit for each game and the players take turns asking the questions and the player with the most points wins.
My problem is that neither of these mechanics are terribly exciting for me. Can anyone suggest anything to jazz up the play? --to keep the rules relatively simple, but to create an element of challenge between the players? Any suggestion is greatly appreciated. (I read one post by Oracle, Feb 16, 2004 and thought it was a grand suggestion.) I am looking for a few others (like 3?) to playtest.
BTW, you guys are a great bunch and I have been given so much to think about and to digest in the short time I have been lurking at night. It is nice to know that I am really not the only one up late at night, early in the morning, thinking about 'just one more rule that I need to work out'.
You guys rock!
One thing that comes to mind is perhaps sing the scoring mechanic of E&T. Players get points in the 4 categories separately. When the game is over, the player with the highest points in their lowest category wins. For example, if you end up with 7, 10, 4, 9 then your final score is 4. This system requires you to do well in all 4 categories to win.