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Movement idea

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Anonymous

Hey all, after all the talk of movement mechanics, and LoS I figured I'd post this.

I have an idea for a movement mechanic, and I was wondering what you all think of it. The game board is a peg board (Something you could grab from Home Depot), and the pieces are just pegs that fit into it.

Various rings (different sizes) are available for movement. A ring must be placed around the peg you wish to move, and only that peg. The ring must be able to rest on the board alone (not on top of other pieces). Once the ring is in place, the peg it is surrounding may be move to any other hole the ring encloses.

This provides some interesting scenarios. For instance, a strategically placed peg can severly hinder the movement of another player (They may not be able to get there movement ring placed the way they want). This makes blockades possible with far less pieces.

It also provides some things I don't like. Like a player could be stalemated easier. Or mass production of the movement rings could be a little odd/hard.

I am actually working on a concept game using this movement system, but I'd like your input on it.

  • Do you think it has promise?
  • Is it too abstract for a player to get 'into'?
  • Are there any games that use a system like this that you know of?

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GeminiWeb
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Joined: 07/31/2008
Movement idea

Quote:
Do you think it has promise?

Is it too abstract for a player to get 'into'?

Are there any games that use a system like this that you know of?

1) Yes
2) No, but I also think it might be possible to theme it as well ... (although nothing specific immediately comes to mind)
3) Not off the top of my head

Anonymous
Movement idea

Quote:
No, but I also think it might be possible to theme it as well ... (although nothing specific immediately comes to mind)

Thematic material was escaping me as well. Granted I am a big fan on the abstract, but I tend to like more themed games. I was also thinking that the theme could simply reflect any type of movement, men, ships, et cetera (It just may not make complete sense to the player why they have to move that way).

I bought a peg board, and some pegs. I even made some different diameter rings last night from my chainmaille wire. I've go some ideas for basic rules, but play seemed a bit unbalanced after just messing around.

Zzzzz
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Joined: 06/20/2008
Movement idea

Very interesting idea.....

I would agree that this has merit. I think it might offer an alternate to the ruler/string used in many mini games.

The idea could even be used outside of the peg idea. Think about a mini game and the idea of movement. Maybe there could be another mechanic that helps "grant" different rings to a unit (sentry ring, run ring, charge ring, fly ring, swim ring, etc).

The different styles of rings, would now be a resource for the unit and if you dont have a fly ring, your grounded. When you get the fly ring, it would have its "unique" size(maybe even shape, might be able to use oval shapes also).

The rings might not really be that hard to produce, just think about all the various items in the world that are "circular" in nature. I think you could walk into Home Depot and find 10 ring style object without trying that might work for this idea.

Anonymous
Movement idea

Actually the ring creation is really easy, at least for prototypes. I bought a spool of 40lbs of 14 gauge stainless steel for making chainmaille a couple of months ago. I won't need all of it for my maille, so I've been using that. With a touch of heat (not too much) it bends around large objects like coffee cans, and other round items. I've also been toying with the idea for ovals, and a 'sprint' type that is basically straight.

What really crazy is that this came as a weird idea while talking to my buddy.

I know I want to keep the ammount of rings down, so it's less to have to prototype as well as keep organized for players.

Anonymous
Movement idea

Great concept! It's unique as far as I know (limited knowledge though). Too bad BGG has reduced the number of mechanics by which they sort games. It seems to me like there used to be hundreds, now it's just a handful. Not that this would be searchable, but you would have a better chance of finding something like it.

To comment more on the effectiveness of the mechanic (or any shortcomings) I would need to know more about how the pegs are initially placed, if they are allowed to be removed during play (attack/defend?), etc. Have you though about submitting your game to the Game Design Workshop?

I personally prefer themes on games, even if it is flimsy. As mentioned before, your movement/attack control mechanic would be well suited to a number of themes. You could even use the concept of amoebae taking over a primordial soup (or evolving in said soup). You could call it "Naked Rhizopods!" (Just looked up amoeba on m-w...) Who wouldn't buy a game with a name like that?? They grow by eating other amoebae. As they grow, their threat range increases (possibly their move range decreases), etc.

Best of luck!

P.S. Hello fellow maille-maker! Now we just need someone to host a "maille designers forum."

Anonymous
Movement idea

SiskNY wrote:
Great concept! It's unique as far as I know (limited knowledge though).

Thanks, i came up while brainstorming abstractly. Hopefully it works.

SiskNY wrote:
To comment more on the effectiveness of the mechanic (or any shortcomings) I would need to know more about how the pegs are initially placed, if they are allowed to be removed during play (attack/defend?), etc. Have you though about submitting your game to the Game Design Workshop?

Well, I am working on the rules now. The board size, number of pegs, everything is still up in the air. It's my first game after all. As far as the GDW goes, yeah I'd be game. I need to get the rules more concrete, and attempt to prototype this thing first. I don't have a clue if any of it is feasable yet.

I have an idea for a theme as well, and a possible game name. But as I said, it's all tentative as of yet. Thanks for the interest, I'll see if I can get some rules written up soon.

SiskNY wrote:
P.S. Hello fellow maille-maker! Now we just need someone to host a "maille designers forum."

Check out http://www.theringlord.com. It's where I get most of my supplies, and they have a message board as well. Some of the cheapest bulk metal i've seen, the site could use a face lift though. :)

Zzzzz
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Joined: 06/20/2008
Movement idea

SimonWaltr wrote:

Check out http://www.theringlord.com. It's where I get most of my supplies, and they have a message board as well. Some of the cheapest bulk metal i've seen, the site could use a face lift though. :)

I love that site.... made a couple of silver braclets last year for christmas presents... got the rings from that site.

Anonymous
Movement idea

Unless you guys have any other ideas, or critiques for this I think I am going to go ahead and just work on my design. Hopefully I'll have something soon.

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