I am developing a wargame, and I have finally hit a stumbling block. I have developed my mechanics, and I have the era (modern times), and everything else. My only problem is the number of countries to include. I know that there are some givens that should be included in a current day game, such as the US, the UK, China, Russia, Israel, and the 2 Koreas. However, how do I handle the other nations, such as Japan (a conflict in Asia would most likely affect them), Canada (I have to include them), Iran, Afghanistan, Australia, the other European nations, the Middle East, so on and so forth. I know I could make it a lot simpler by just lumpng nations in together as "alliances", but I also want to factor in the fact that there are a lot of countries that would be affected by a major war.
Here are some of the spcifics surrounding the game so far:
-Based in Eastern Europe/Asia (from the Balkans to the Pacific), and including the Americas.
-Reliance on current international OrBats for starting forces
-Political and diplomatic aspects will be incorporated
-Current geo-political situations will be incorporated
Any input would be greatly appreciated. Thanks
Large numbers of countries is a tough nut to crack. Im very similar to you right now, I am making a game based on the years 1700 to 1930, and I have roughly 20 nations in the game, and I am trying to develop a way to control nations that arnt played by humans.
2 systems I developed were:
1. Let a dedicated player play all the minor or less important nations in the game, and make him get permission from more powerful nations to go to war against another nation, or something similar.
2. Develop a standard set of random events and rules for the playerless nations. In summary, I developed a series of dice rolls and spinners to determine what the nation would build, what they would sell etc... something like that usually seems to work.
I have really cut-down on a long, complex answer as I am quite busy. However, if you wish to contact me about this further, Im very happy to help, just email me :)
Cheers,
Tim