Here's a quick list of themes I remember seeing on these boards- on people's journals, in the GDW, the Collaborative Game Design project, and in other various threads. The purpose is to see what genres and themes are popular (or have been "done too death"), and which themes have some interest but haven't been fully explored... and what themes and genres have not been looked at much (or at all).
GENRES:
Fantasy- of course, there's always room for games of a Fantasy Genre
RPG (Role Playing)- Some of the Pirate ideas leaned toward this type of thing (an RPG Board game). Some of the Doomed Civ contest entries did as well. All For One could arguably go in this genre.
Racing- Speed racer/Shifting Gears in the GDW (either car racing, or maybe re-themed to some kind of animal racing), Hover Racers, Racing + fighting games in various threads
Sports- various approaches from a real-time card game version of Tennis to a board game fantasy sim (Blitzball from the GDW), to Flatball (Ultimate Frisbee board game)
Party Games- Not too many of these. One was advertised last week, and I posted another in a Journal.
Combat- Guard Duty and Conquistadores from the GDW, dragon's Hoard, Space Ace,
THEMES:
Pirates- perhaps spurred by the recent blockbuster Pirates of the Carribean. Why hasn't there been a game based on that movie yet??? One might lump All For One (Scurra's Three Musketeers thing) in this category
Adventure- Pride and Provenance (from the GDW), Spielunker (from the CGD project), Everest (GDW) could all fit this theme
Business- 8/7c, Citybuilder, in a way the Humanitarian Aid game (from the CDG thread... a good name for that game would be Succor btw)
World/Civilization Building- Urban Construct, Gheos, City Builder, and jwarrend's Civ Lite game.
FAVORITE MECHANICS:
Some of our collective "favorites"...
Tile Laying- Urban Construct, Speilunker
Auction- 8/7c, Pride and Provenance
Budgeted Action Points- Everest, many various from journals (can't think right now)
Resource Management- Tyrant, ...
Ok, brain is out of gas. Feel free to add to this list, or make any comment you feel is appropriate.
Is there a Genre, Theme, or Mechanic yout hink is "underrepresented" in this community? Is there one you'd like to see more of? Is there one or 2 that are obviously at teh forefront of everyone's mind, or that is common to many people's designs at some point in time?
- Seth
One possibility is to serve on a ship and work your way up. Maybe you cause a mutiny, maybe you make it to first mate and take over a captured ship. (Maybe you get thrown overboard and swim to an island?) Seems like there are several ways you could make a pirate game work, where you are vying for control of ships rather than each person has his or her own. Watch Pirates of the Carribbean (the movie) for bunches of examples of this. ;-)