I'm a little torn on this issue of seperate decks vs a single deck. I could see it working either way.
Here's an idea that just now popped into my head:
Say there are X types of obstacles- for arguement's sake we'll say 3 types- Geographic (Cliff, chasm), Biologic (Bats, maneating plant, Dinosaur or something), and Catastrophic (cave-in, pitfall). These are just examples, and bad ones at that.
Ok, now say for each of these there are maybe 4 levels, and for each level there is a tile labelled 1 through 4. Thus there are 12 tiles for obstacles.
Now, when an Obstacle card is drawn, weather taken or not, the next numbered Obstacle tile of the apropriate type (indicated on the card) is placed in the cave.
An alternative: Whenever a cave entry tile is placed, put an obstacle tile on it.
Noone may search that cave (or maybe even enter it) until the obstacle is dealt with. On the back of that tile (or simply on another tile underneath it) is the reward for overcoming the obstacle.
The intent is to be able to mix and match specific rewards (which might end up having types so as not to be so generic) and obstacles. The tile mechanism allows the obstacle to be put on the board. It even effectvely 'covers up' any symbol in case we decide to use some symbols for anything. It's somewhat thematic in that the obstacle is in fact in the cave. And finally, depending on the discovery, the discovery tile could be picked up by the discoverer for later scoring.
Any thoughts on that?
Rather than reply to each reply, which I think tends to make my thought process disjunct, I'm going to summarize how I envision it might work.
I picture the obstacles and discoveries being on tiles. These tiles could fall into four distinct types; obstacles tiles, discovery tiles, combo tiles (have both an obstacle and a discovery) or blank tiles.
I think that once a cave gets completed, one of these tiles is drawn and placed on the completed cave. This tile would be revealed once the first player reaches that cavern (or it could be placed and revealed once the first player reaches the cavern, not sure if it matters).
To spice it up and run with Seth's icon ideas, I think we could put a number of icons on the back of each tile. At setup, we place them all face down and mix them up, then seperate them based upon the # of icons on the tile back. Then when a cave is completed and the discovery/obstacle tile is placed, you would randomly grab a tile from the pile corresponding to the # of icons in the completed cave... Any thoughts?
I'm going to reply to the previous two replies seperately in just a bit.
-Darke