I have been working on and off on my boardgame for near on 5 years now. It has gone through untold changes and does not even come close to resembling the game it started out as. My working title for it is Gods of the Wasteland, and it is 4x post nuclear, PvP, multi-unit, resource managementish game.
The question is ... Now what? How do i go about properly playtesting it? If its any good, do i look for a game publisher, or should i look for another designer to help me launch it? it currently uses nothing but free internet clip art ... when should i talk to an artist?
I'll be honest, i am worn out, and i worry that i am probably only at the very start of a very long journey.
One would think in 5 years i have done some playtesting... and i have, but the game has changed so much since then, it is effectively not even the same game anymore. All the playtesting i've done now is in my head, and on paper at my desk.
My proto was made mostly using MS Publisher and similar programs (along with lots and lots of hours with glue stick and scissors). I have no idea what TGC is ... but if it will save me time and effort, i would love to learn.
I will absolutely take your advice and hold on until more playtesting has been done. Thanks