Was having a spirited discussion with another designer and the topic of form vs function reared its ugly head.
I contend that if you use common mechanics but have great themes and art work a game can be a success.
My friend argues that mechanics outway comical themes and artwork.
So i ask" tell me stories of a new mechanic that could change games as we know them" and alas dead silence.
So my new question is this.
Are there any" NEW" mechanics?
Monkey man