Edit:
I have been brainstorming a story driven game where players each have a hero who are trying to reach the end of the game in a hurry, always building excitement. Something would have to lack: story, fun, replayability. Without it feeling like a dungeon crawl.
Simple right?
But I run into the issue how to generate a board and game where it feels dynamic yet not like another dungeon crawl or a dice fest. Dare I say, a Euro-game with combat?
Examples of games relative to this would be helpful and so would insight on what you would expect out of a game like this.
Thanks, I've read too much already on Ameritrash and it all seems to have been done before. Waros is a better term I am aiming for.
Could a game tell a story of hero's who delve into combat... sparingly? Where conflict is a matter of pushing a political agenda or control of territory.
And if so how would that look as a board game, with cards perhaps or a bid style combat rather than dice?