What are your general considerations when pricing the things you are able to buy in your games. I've pretty much just relied on "guess and check" playtesting which seems rather inefficient. I understand that a game won't have flawlessly balanced costs (obviously different resources will be in shortage each playthrough) BUT what are your rules of thumb for getting close when pricing out the benefits of each option.
As an aside, the game I'm working on is a Medieval feudalism euro/wargame hybrid. There are 3 resources (food/materials/money). I'm especially having a hard time balancing economic investments so they have equal utility to going full military. The idea is you can gather VPs by defending+building and economic engine OR building armies and stealing everything from your opponents.