Hello.
One of the problem i often face when creating a new game is play time management.
I created some time ago an auction game. I really liked the game (for a beginner designer game), but there was ONE thing that ruined the game : it lasted forever.
I wanted the game to last around 45 minutes. It lasted over 2 hours.
Tried to reduce the number of turns, tried to makes the flow faster... It got a bit better but there was not much to do without ruining the gameplay.
Now, i am working on another game (1 vs all boss fight on a boardgame). I wanted to do very short rounds(under 25 minutes), with high replayability.
But i just realised that the games are probably going to take forever, once more.
Do you have any hints to reduce the playtime of your games ?
Or to judge how many time your game will take without playtesting ?
I tried to streamline the flow of the game, reduce the number of turns and the complexity, but i think it won't be enough...
Hello back there !
Thank you for all your answers and ideas.
I searched for more ideas, and found some that could help me.
I found these two articles that may help people that have the same problem as me (do we have the right to post links ? If not i will remove it)
http://www.leagueofgamemakers.com/designing-games-to-prevent-analysis-pa...
http://makethemplay.com/index.php/2016/07/07/14-ways-of-reducing-analysi...
About my games, i finally found 3 things:
-Overcomplicated decisions. I tried to design games where the decisions were meaningful. They ended up being overwhelming (rules are simple, but the number of combinations of different choices are too much)
-Too much turns. I guess you dont need to take 15 turns to have a fun game. Some fillers have few turns.
-Add a timer. Its not so hard to take a good decision in my game ; its hard to take the "perfect/optimized" decision. Adding a timer prevent analysis paralysis without affecting people enjoyment too much