So I made a game that I have held onto for 2 years, and over the course of the 2 years I have perfected it as far as balance, and playability goes. The mechanics are sound, and there is no 1 winning strategy, and players always only win by a very narrow margin, which is ideal.
My only problem is it uses 4 dice per player, which seems like an awful lot when the game is designed for 2-6 players. So will this effect publishability, because I don't want to play with balancing all over again, but I want to get published eventually.
It is a type of bluffing game in which players must all roll their 4 dice and then keep them hidden. So every player needs 4, meaning a maximum of 24 dice.
If I were to self publish this game, I think I would just package the game with 12 dice, and let the players just scrounge for extra dice if they wanted to play with more people. Thus keeping my costs lower; however, my orginal question was about if it would scare publishers away or not...