While working on my WIP "SpellMasters", I have come to a STRANGE roadblock.
In the game, players are one (1) of five (5) Wizards competing to earn Experience Points (XPs) by playing Game Tiles. Each tile has its very own point score.
Now each level of the "Dungeon Delve" has several words that need to be spelled-out (aka SpellMasters). Players that contribute to the words earn XPs. So far, all this has been playtested and is working fine.
My problem lies with "Quests". Quests are triggered at the end of spelling some word and rely on a RANDOM "Quest" card. To win the quest, you must spell the word required by the quest. So if the quest was to spell the word "Jewel", players need to spell that word out.
The problem I have is that asking ONE (1) Player to spell the entire WORD is too difficult. If all players contribute, my PROBLEM is this:
- How do I REWARD ONE (1) Wizard with the LOOT card if multiple players contribute to the forming of the WORD.
I have thought of rewarding the player with the MOST XP ... but he's already the winner of the level -- because he got the most XP.
What other ways can I reward one (1) player with the LOOT reward obtained from the quest???
I have explored some *NEW* ideas and what I have concluded is that ONE (1) Game Tile will trigger the "Quest" reward.
For example: If the quest was "Stolen Booty", and the word that needs to be spelled was "Jewels", the "S" would be the one that scores the "LOOT" reward.
What that means is that once the entire quest word is spelled, only then can the last player take the "Quest" card and FLIP IT OVER to reveal the "LOOT" that they have earned.
Keeps people from not being engaged in the game when there is an Encounter going on with the other Wizards: some are busy battling, others are busy trying to earn the extra LOOT.
I will need to playtest this... Waiting for the NEW "Game Tiles" to arrive from "The Game Crafter" (TGC).
Thanks for the input -- I hope this clarifies how I have solved my problem...