Hi All,
I have been playing board games for most of my life and recently my friend and I decided to design a game for us to play (us being our usual group of friends)
The game is a tile laying-dungeon crawling style of game. Using the same tile placement menchanism like Betrayal at House on the Hill, 2-6 players will navigate a dungeon finding loot, dodging traps, fighting monsters and hopefully not dying?
We have designed all the characters, Monsters and Items.
We are now about to start the scenarios, but i personally have hit a brick wall on how we should actually play the game.
The idea we have is - there are different scenarios you can play, for examlpe one might be _ kill all goblin monsters in the monster deck, so you run around the dungeon trying to kill goblins in a certain number of rounds. Scenarios could range from search and destroy missions, kill all 'x' monster, search for 'x' item...all with different plot hooks.
Could there be a better way to play a tile laying dungeon crawler?
With the randomness of the tiles i feel like it makes it semi difficult to have different scenarios (maybe we add in tiles for certain scenarios?)
Otherwise i was thinking of having a linear story with possibly an event deck to shake things up?
If you have any suggestions or questions, feel free to comment