I am working on a space empire semi-cooperative board game where each player is a faction in a Galactic Senate. Every turn one player will be elected Consul and has some privileges.
The Senate can go ahead and vote to utilize the navy to defeat foreign invaders, raze a planet and so on.
In the game, there are spaces for systems and fleets can occupy and be moved to different spaces to attack and so on.
The ownership of fleets is the first design issue I am facing: should all fleets be owned by the Senate (as in a typical Sci-Fi space Federation) or should each faction still own its fleets (more like a mutual alliance)?
Even if the ownership design is figured out, it still begs the question of how fleet management should be carried out.
For example, if all the fleets are owned by the Senate, then it would make sense the Consul would be responsible for moving the fleets per the Senate’s orders (X fleets are to attack the Space Amoeba in System Y). If the fleets are scattered over multiple systems then I imagine the Consul would be responsible for choosing which ones to move towards the threat.
One problem I envision in this semi-competitive game, is that the Consul could purposely pick some fleets further away that will take more time to get to the said location, so the other competing player’s system is ravaged prior to help. You could put rules into play such that the Consul must move the closest fleets to engage the enemy and so on, but there may be such situations that force the Consul to move the closest fleet which could be catastrophic (a fleet is moved away from a home system that will be attacked next turn).
In the second option where players own their own fleets, each player would be in a sense their own Consul who would have the same obligation to user their fleets to fulfill the Senate’s orders.
I don’t think this option is necessarily better as the same type of problems would still remain, namely of players dragging their feet to help other players. It seems a player would always choose to move a fleet that favors themselves more than their opponents they are ordered to help out.
Another problem with this options is that there would be possible coordination problems between the players (let’s all put our fleets in this system to build a big force so we can attack all together the adjacent system with the amoeba).
Which option do you like better, the Consul ownership or the faction ownership? How would you sort out the fleet management?
I think the central problem (I guess this arises with all semi-competitive games) is how can one incentivize an individual player to play the game in the best interest of all the players as a whole (the Senate) rather that themselves?
Any ideas or thoughts on how to do this in relation to fleet management and waging of warfare would be greatly appreciated.
Hi Mike, thanks for your response.
How I envisioned it, is that the Consul does not get the choice to what to attack or the size of the force. Only if the Senate votes to attack a specific place with a certain number of fleets, can the Consul then use the number of fleets to attack only what the Senate authorized.
How the Consul goes about, fulfilling the Senates wishes is up to him. For example, if the Senate authorizes a two fleet attack on System C the Consul can choose to attack with two fleets from System A instead of two fleets from System B or a combination of both.
The Consul is like the Commander in Chief of the armed forces. Think of how ancient Roman republic worked.
Yes. My communication with others, like you, has found each player owning their own fleets a better option.
Some interesting ideas here with alignment and having allegiances built in cards. Right now I want to minimize the inter-player conflict and promote cooperation. One way I am doing this is by having constant external threats where only if the players work together can they defeat them all.
Maybe at some point, I can add something where this cooperative element can break down so the game devolves around 2 vs 2 or 1 vs the rest (one player trying to take over the Senate and become emperor.
Thanks for the thoughts.
--DarkDream