I'm working on a truck driving game. Players will start in a city, draw some cards from a deck that show various cargo and destinations, pick one, and then start moving towards the destination.
The map is similar to Ticket to Ride, with major cities connected by varying amounts of spaces.
Since all the delivery cards are going to be drawn from one deck, and cards can be drawn while you're in any city, setting static values on the cards would not work. I want the players to earn money based on the distance of the trip, plus any multipliers.
I'm stuck on trying to figure out a way for players to quickly see how far their destination is when they draw a card, as well as being able to remember where they started that delivery since one delivery could take several rounds.
I am considering just have a chart in the rules that lists all the cities in a grid, and tells you how many spaces there are between them. This seems less than elegant, and still doesn't solve the problem of a clear origin indicator.
Any ideas, inspiration, or suggestions are appreciated.