I've been watching game design videos on YouTube for about 2 years, and though I've picked up some general tips, I'm always looking for videos that give us a peek "behind the curtain" and show how designers are actually working on a moment-by-moment basis. This sort of content is difficult to find, so I got the ball rolling by "revealing my hand" and creating an informal video series that shows exactly what I'm doing when I design a game.
Here's the link:
https://www.youtube.com/watch?v=UrNn50VrW3Q&list=PLvhFbFX0CPPwk76szJdvVh...
I'm really interested in the specifics of what you guys are doing, and in answering questions like:
-What's our overall approach to game design?
-What's our thought process as we seek to overcome challenges?
-How do we organize our work?
-How do we work out the nitty-gritty details of game mechanisms?
-How do we manage theme vs. mechanics?
-How do we decide the specific wording for rules?
-How do we guide the evolution of our game?
-What systems do we use for establishing values and sound interactions between cards and other components?
I'm hoping that by putting myself out there, others may be inspired to do the same. At the very least, by creating the kind of videos that I've always wanted to see, maybe it will serve someone who has also been wondering what everyone else is doing in their private design time!
Thanks for checking in, and for doing your part here on BGDF to help create a design community where an open exchange of ideas uplifts us all!
-Brian Blackwell
Thanks, Mouse! For the kind words, and especially for the thoughtful reply. I really appreciate what you've said here, and I'm very happy to hear that you've got a mentor who you can look to for inspiration, and ask questions should the need arise!
For me, the whole thing is about the feeling I have when I'm firmly seated in the cockpit of the design headspace. There's just nothing else I'd rather be doing. That's the one and only reason I design games. I used to try to write stories in novel form, but the medium always felt a bit awkward. Graphic novels suited me better, but although I have a small bit of natural artistic talent, I have no training and never feel inspired to work at improving it. Game design allows me to explore these worlds and characters that come into my mind, but carries the added pleasure of puzzling out how to translate them into the tabletop format. It's a marriage made in heaven!
I follow my inspiration entirely, and never force myself to work on a project that doesn't excite me in the moment. That often leads me to design a game part of the way through, then get carried away by something else, then return to older projects again later. So what you're saying about recording all of your ideas really hits home. You've got to be able to "warm up the engine" on past projects or they'll just fall into the void.
I actually touched on that idea of breaking down games in the 7th video of that series, so I'm right there with you. It's like the tinkerer taking apart an old radio. It's fascinating to explore what's under the hood on your favorite games.
I'm very pleased and surprised by the fact that the games that come to my mind are often very different from one another. They're all Ameritrashy, but each has very different gameplay. This has enabled me to "sit in the pocket" on a certain idea without it getting muddled by other games that I'm working on. Usually it starts with theme, but sometimes it's the other way around. As I mentioned in the first video, another game I created started with an idea I had for how to implement the "Adventure Card Game" notion in a more direct, intuitive way, and the world came to me afterwards out of necessity. So the process is always surprising and delighting me in various ways.
I'm really glad to meet people like you who understand and share this passion. It's quite an unusual thing, relatively speaking, though I think at it's heart it shares those same qualities that make the writer write, the painter paint, and the singer sing. There's a glory in the intense interest and inspiration that comes from creativity, and I hope that everyone can eventually find the niche that serves them best.
I'm going to go forward with this series for as long as it excites and interests me to do so, revealing all in the hopes that someone will come along and be inspired to something that brings them the joy I feel when I'm designing.
Thanks again!
B.B.