2. In order to use a PLANE Travel Token, you must either access a sub-division that it 4 or 5 ROAD Tokens away or 1 BOAT Token away (again this would need to be playtested more... It's just an example ATM).
3. Boat requires you to move by "Ferry" from one LAND MASS to another when separated by water.
I think this is a good idea, but it would add more complexity to the game though. Splitting into regions would work the same way as the US side. If I used an action selection then traveling might not work. The idea I had was there are 3 rows of action token;
- One row for the regions to place voting cubes
- One row for the general actions
- One row for travel tokens - but I haven't thought out yet how this would work using a travel token. The only way I can think of is that you still have a meeple to represent your party who is visually on the map to see where he/she is, so to move them to another region you need to use a travel token as an action first to then be able to trigger another action in that region.
With a LARGER board, you can make these "sub-divisions" clearer and offer MORE in terms of locations to "travel to".
And then it makes the movement Tokens more "valuable" if you limit them in their quantity.
Give me an example so that I better understand your explanation...
There are couple of ides you have suggested worth exploring:
- There are a fixed number of actions that may be taken. Each action has a "Action Token" for a specific purpose. Player in order choose to perform an "Action" by selecting from the available pool of "Action Tokens".
Maybe some Actions may have multiple "copies" like 3x Drive Action Tokens, 2x Fly Action Tokens and 1x Boat Action Token. - I will look into this and try and playtest this idea instead of using meeples to place their actions.
- The idea above splitting the regions into more sub sections could work, however as the US side is like that I wanted to make the UK side a little different so will have a think about this.