I have an idea in my mind for a pacific war game for the whole theater. Since playing on the same map could be repetitive and have dominant strategies after many plays. I thought it could be cool to have an alternate map on the flip side of the board.
It would also be a more symmetrical game giving as much chances to win for each player. As an historical map, the japanese are generally at disadvantage and is normally played by the most experienced player. With a symmetical map and setup, both players will have a chance to win.
Now, my question is: how this fictional map should be designed to have the same look and feel as a pacific war.
I think the idea would be to have a mixture of land contients and islands. Allowing certain warfare over land and naval expansion using navy. Continents are more likely to have resources than islands.
The map is rectangular, I though of various options:
Land on each side, island in the middle: Each edge of the board is a piece of continent and to reach the opposing side, you must pass through the islands. The continent could be at the top/bottom or at the left right. Still, it could create a situation where there is little land battles and once you land on the opponent's continent, the game is almost over.
L shaped continents in corners: Each player has an L shaped continent on opposing corners of the board. Giving you 2 path, land soon and conquer with your army. Or stick the islands all the time. I Could also split the continent in 2 parts.
Continent in the center: Give and important contient in the center and islands on the side. The players home country is on a large island.
Any other suggesitons
I don't want to use smaller scale maps. I could do it for another game in the future (ex: Like field commander napoleon in the pacific). But for now, it is a more abstract large scale game.
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Another idea was to use an S shaped land distribution: 2 L corners and a small continent in the center. You could rush for the center to access more ressources or expand on land. Or you cold cut through directly towards ennemy territory with the islands.
So it seems to be the idea of 2 strategic path:
Slow progress, lot of resources
Fast progress, little resources