I tried a quick search to see if this has been discussed at length already, so please point me in the right direction if it has. Otherwise, I'd like to find out what everyone thinks about this concept of what I'll call "The coolest, most enjoyable, perfect game that has yet to be created"!
Let's break it up a bit into some categories. How about "Theme/Setting", "Game Mechanics", and "Game Elements" (like maps, dice & what types, player mats, tokens, miniatures, etc). Feel free to add any other categories!
As designers, we've probably all had a lot of smaller game ideas that we've developed, but we also probably have been working on a Masterpiece too, am I right? Not that our masterpiece has to be completely epic in scale, but don't we all envision a game, whether of our own creation or not, that would stand out as THE Game of all games? The one everyone just HAS to play?
So what would that Game be like? Has this Game, in your opinion, already been created? If so, which one is it, & why?
I think it'll be fun to see what everyone thinks. Again, if this has been discussed before, let me know where I can find the thread!
While some of us may feel that our favorite project should become this Ultimate Game, let's try to keep from hijacking this thread, but feel free to post any aspects of your own creations that you feel are the most motivating for you as a designer.
For example, while I'm putting a lot of effort into my current project "Chrysopoeia", and while it has a lot of elements that I like, I still feel it is a stepping stone toward that elusive concept of what would make the coolest, most fun and engaging game I've ever played.
I've always loved maps (my current game doesn't use one). I also love having to think a few things through on how best to use random input to my gain - sort of puzzle out what to make of what each turn presents me, or what the results of each of my choices presents. I know that sounds pretty vague and conceptual, but I'm envisioning something that gives players individual goals, and they spend their turns seeking elements to a grand puzzle that they can be the first to complete.
I'll try to go into more detail later, when I have more time, but for now, Thematically I gravitate towards games with a combined fantasy/sci-fi world, involving some form of map exploration with the purpose of discovering what they need to win.