I have been trying to make a game with a double board. The first board would be a grid where players place their troops to gain resources from randomly generated resource tiles. The second would be an assembly where players vote laws that change the rules of the game: rules that can change the value of the resources, the way they can be acquired, the way you can place your troops etc. The laws take the form of a law deck: players draw up to 3 cards during their turn, select a law that they find interesting and submit it to the assembly and try to get it passed with the vote of other players.
I thought the idea of making a simple game that gets more complex through play as players define its rules could be fun. Players have to cooperate and compete at the same time to pass their laws in the assembly while trying to get as much resources as possible to win the game.
Of course there are obvious drawbacks from this system:
1. Players constantly have to gang up against each other to vote laws
2. Once a player has a lead, no one wants to vote the laws he submits
3. And when you are leading thanks to laws that are to your advantage, its hard for other players to catch up with you
Have you guys played any similar competitive game with a voting system? What are your thoughts?
Thanks for the advices! I was indeed thinking of dividing the deck of law cards into 4 categories. If law A is voted it replaces the previous law A, same goes for B, C and D, so there can only be maximum 4 active law cards at a time.
I like the idea of a sum of money that a player could play to remove a law card. As its a political game this could be referred as a "lobbying" action!
As you mentioned I also thought of different life cycles for different law cards: some could only last for a round whereas others could last until they get replaced...