I have an Event Deck for a game for (as you would assume) adding some randomization to deal with. Currently, the event deck has the following cards:
23 FORTUNE
12 MISFORTUNE
3-5 INFLATION
13 BATTLE*
?? NO EVENT
The number of Battle Cards is fixed. The Inflation cards will number at least 3 but max out at 5 (arbitrary choice at this time). The Fortune and Misfortune cards are limited only to my imagination. The Fortune cards obviously benefit the players. The others do not. I also thought that I could throw in some neutral "NO EVENT" cards which act as easy filler but simply do not affect the game when revealed (which I would suggest is actually more fortunate in the game than unfortunate).
Here is the current probability breakdown with 4 Inflation cards and 12 NO EVENT cards (for a total of 64 cards):
35.94% FORTUNE
18.75% MISFORTUNE
6.25% INFLATION
20.31% BATTLE
18.75% NO EVENT
The game is divided into Rounds and Phases and 1 event card is revealed in between each phase (4 per round; currently after all players choose an action). This situation currently affords 16 turns (which I think is enough turns for a full game).
My question is, what do you see as good ratios between all these cards? I understand that playtesting will ultimately tell the tale, but is there anything you see in these percentages that is just plain badly designed? For example, "Fortune shines" a little more than 1/3 the time. If you think NO EVENT = Foturne, then it is about 55% of the time. Compare that with something challenging that happens about 45% (almost half) the time.
Thoughts?
One important thing I failed to mention is that this is a cooperative game in a historic war theme. So, any fortune or misfortune is for all the players to deal with. I haven't playtested them enough to know if they equally impactful (they DO NOT have to be) or truly well-balanced (they MUST be). They typically manipulate availability of resources, number of troops, provide/limit free actions, etc. I don't believe that any particular events rock the boat too much. instead they simply provide the occasional extra challenge or relief that comes with a "war management" scenario.