Hey I'm working on one of our newest games, Fall of Evil. It's a very unique adventure game which is "supposed" to play closer to a computer or video game based Rpg, including much more involved quests, several characters customizations, etc... all while not being overwhelming in a board game. Anyways...... my question is, and where we have been stuck for some time.. is this:
Would you prefer:
1.-------Each Class having their own unique class decks including : Unique weapons, armour, abilities, combat skills, and etc...
- As you progress and level in the game, you can pick from this deck which ones you wish to gain... just like World of Warcraft the Board Game.
Pros : Each character can be built strategically ( work towards increasing a certain stat so you can learn that awesome ability you realllllly want) + Each character provides a different experience.
Cons: Less Player interaction + Less randomness and excitement when you draw that awesome card that everyone wanted...
2.-------Each Class has a starting weapon and unique ability, and there is a shared deck of cards including all of the above in which you would draw from.
Pros : Increase in character interaction due to the chance of getting lots of items/abilities you can't use so you can trade/sell etc...
Cons: Possibility of slowing down the game due to the chance you may rarely find what you are looking for (if you have the luck i do)
So as always, i'm sure i provided a ton of unnecassry info... but any opinions help! Thanks
That is a good point, and there actually is already a sheet but it is used to keep track of stats...(Life, speed, combat, manna, and will) I love D&D which i'm sure you are referring to, however I think that having to write down the card and its abilities may turn off some people as well as really extend downtime. But thanks for your input!